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<blockquote data-quote="Oofta" data-source="post: 6944160" data-attributes="member: 6801845"><p>I don't want to penalize dex based characters, I simply want to make sure that strength based characters have the option to be the same well-rounded build as everyone else.</p><p></p><p></p><p>Right now, a dex based fighter can excel at melee and ranged combat while receiving only a very minor penalty to AC. A strength based character may have a slightly higher AC but very limited range attacks. For most people, a strength based character's only option is to go toe-to-toe. </p><p></p><p></p><p>Which is fine until you start throwing flying creatures or monsters attacking from more than 20-30 ft away, then strength based characters are SOL.</p><p></p><p></p><p>Meanwhile the dex based character can use a bow and get 5 times the range, and when it comes to melee they pull out the rapier and do the same damage as the guy with the longsword.</p><p></p><p></p><p>I understand the desire to combine dex and strength somehow. I'd love a system that makes more sense - a gymnast has to have a good dex and a reasonable strength for example. The best mountain climbers are not bodybuilders. I just don't know how to do that. Since we don't have a perfect system, at least we can level the playing field a little bit.</p><p></p><p>As far as effectively requiring both dex and strength, I disagree with that as well. The big/strong but clumsy guy going up against the lithe/dextrous guy is a pretty common trope, and one that should be supported.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6944160, member: 6801845"] I don't want to penalize dex based characters, I simply want to make sure that strength based characters have the option to be the same well-rounded build as everyone else. Right now, a dex based fighter can excel at melee and ranged combat while receiving only a very minor penalty to AC. A strength based character may have a slightly higher AC but very limited range attacks. For most people, a strength based character's only option is to go toe-to-toe. Which is fine until you start throwing flying creatures or monsters attacking from more than 20-30 ft away, then strength based characters are SOL. Meanwhile the dex based character can use a bow and get 5 times the range, and when it comes to melee they pull out the rapier and do the same damage as the guy with the longsword. I understand the desire to combine dex and strength somehow. I'd love a system that makes more sense - a gymnast has to have a good dex and a reasonable strength for example. The best mountain climbers are not bodybuilders. I just don't know how to do that. Since we don't have a perfect system, at least we can level the playing field a little bit. As far as effectively requiring both dex and strength, I disagree with that as well. The big/strong but clumsy guy going up against the lithe/dextrous guy is a pretty common trope, and one that should be supported. [/QUOTE]
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