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*Dungeons & Dragons
Abjuration Spell Variants
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<blockquote data-quote="ren1999" data-source="post: 6455087" data-attributes="member: 85179"><p>Can you think of any abjuration spell effect that I have forgotten?</p><p></p><p>Spell Guidelines</p><p>Dedicated Casters do 1d6 damage, 2d6 at 5th, 3d6 at 10th, 4d6 at 15th lvl.</p><p>Mixed Martial Casters do 1d8 damage to 1 target. +1d at 5th, 10th, 15th lvl.</p><p>Spell Range starts at 30 ft.</p><p>Spell Range increases by +5 ft./lvl after 1st lvl (Max 125 ft.)</p><p>Spell Area starts at 10x10 ft.</p><p>Spell Area increases by +5 ft. at 5th, 10th, 15th lvl (Max 25x25 cubic ft.)</p><p>A spell on 1 target is an at will Cantrip.</p><p>An area spell starts at 1 area spell per rest.</p><p>An area spell increases to +1 area spell/rest at 5th, 10th, 15th lvl</p><p></p><p>i.e. a 5th lvl Wizard can use Mage Hand to lift 15x15 cubic feet of objects 50 ft. away. </p><p>He can hit 1 target with 2d6 force damage every turn, knocking the target 10 ft. back.</p><p>Or he can hit 15x15 cubic feet of targets twice per encounter doing 2d6 force damage, knocking all targets 10 ft back.</p><p></p><p>Abjuration Spells</p><p></p><p>"Mage Armor"</p><p>Permanent</p><p>AC10+your magical ability modifier</p><p>AC+1 at 5,10,15th lvl</p><p>@5th lvl+</p><p>"Endure Element"</p><p>1 Reaction</p><p>you have resistance to any element damage based on any force, fire, lightning or cold spells you know.</p><p>@10th lvl+</p><p>1 Reaction</p><p>You have immunity to any element damage based on any force, fire, lightning or cold spells you know.</p><p>@15th lvl+</p><p>"Elemental Wall(Wall of Thorns)"</p><p>1 Reaction</p><p>DC10+your magical ability modifier+your proficiency bonus versus the target's 1d20+target's dexterity modifier+target's dexterity proficiency if present</p><p>1 melee attacker takes damage from a list of any force, fire, lightning or cold spells you know.</p><p></p><p>"Dispel Magic"</p><p>1 Reaction</p><p>Your 1d20+your magical ability modifier+your proficiency bonus versus the target's DC10+target's magical ability modifier+target's proficiency bonus</p><p>the spell or prayer is negated</p><p>"Deflect Magic"</p><p>@5th lvl+</p><p>the spell or prayer is either negated or the spell area is on the attacker, your choice.</p><p></p><p>"Protective Ward"</p><p>Permanent</p><p>Ritual requiring 1 day</p><p>You enchant an object to trigger Mage Armor and or Dispel Magic, whichever spells you know.</p><p>The spell is triggered when the object is touched by a target.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6455087, member: 85179"] Can you think of any abjuration spell effect that I have forgotten? Spell Guidelines Dedicated Casters do 1d6 damage, 2d6 at 5th, 3d6 at 10th, 4d6 at 15th lvl. Mixed Martial Casters do 1d8 damage to 1 target. +1d at 5th, 10th, 15th lvl. Spell Range starts at 30 ft. Spell Range increases by +5 ft./lvl after 1st lvl (Max 125 ft.) Spell Area starts at 10x10 ft. Spell Area increases by +5 ft. at 5th, 10th, 15th lvl (Max 25x25 cubic ft.) A spell on 1 target is an at will Cantrip. An area spell starts at 1 area spell per rest. An area spell increases to +1 area spell/rest at 5th, 10th, 15th lvl i.e. a 5th lvl Wizard can use Mage Hand to lift 15x15 cubic feet of objects 50 ft. away. He can hit 1 target with 2d6 force damage every turn, knocking the target 10 ft. back. Or he can hit 15x15 cubic feet of targets twice per encounter doing 2d6 force damage, knocking all targets 10 ft back. Abjuration Spells "Mage Armor" Permanent AC10+your magical ability modifier AC+1 at 5,10,15th lvl @5th lvl+ "Endure Element" 1 Reaction you have resistance to any element damage based on any force, fire, lightning or cold spells you know. @10th lvl+ 1 Reaction You have immunity to any element damage based on any force, fire, lightning or cold spells you know. @15th lvl+ "Elemental Wall(Wall of Thorns)" 1 Reaction DC10+your magical ability modifier+your proficiency bonus versus the target's 1d20+target's dexterity modifier+target's dexterity proficiency if present 1 melee attacker takes damage from a list of any force, fire, lightning or cold spells you know. "Dispel Magic" 1 Reaction Your 1d20+your magical ability modifier+your proficiency bonus versus the target's DC10+target's magical ability modifier+target's proficiency bonus the spell or prayer is negated "Deflect Magic" @5th lvl+ the spell or prayer is either negated or the spell area is on the attacker, your choice. "Protective Ward" Permanent Ritual requiring 1 day You enchant an object to trigger Mage Armor and or Dispel Magic, whichever spells you know. The spell is triggered when the object is touched by a target. [/QUOTE]
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