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Abjure elements
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<blockquote data-quote="Khaalis" data-source="post: 6300241" data-attributes="member: 2167"><p>For your example of Force, I think there is some confusion that needs to be cleared up.</p><p></p><p>* <strong>SOAK & TOUGHNESS</strong> = </p><p><em>"If you create an object of its normal appropriate element, it has its normal SOAK, TOUGHNESS, SIZE, and derived STRUCTURE"</em></p><p><em>If you create an object out of an element other than its usual type, <strong>if the object is solid</strong>, it will have at least 1 TOUGHNESS and 1 STRUCTURE for each MP spent on the Create spell."</em></p><p></p><p>What about SOAK? If toughness and Structure are different for other elements, what about SOAK?</p><p></p><p>To me this says that only Create Metal would be able to actually make a flat out suit of Full Plate armor for 5MP. Especially when you look at this:</p><p><strong>Elemental Object enhancement (2+MP)</strong>: <em>"You can create an object out of elemental force rather than actual matter. The cost of this enhancement is 2 MP, plus an amount of MP equal to the MP spent on the spell’s area of effect." "Elemental objects of this sort are about as strong as steel, with TOUGHNESS 12 and 48 hit points for every 5-ft. Area (medium size x 12), regardless of thickness."</em></p><p></p><p>Again, what about SOAK?</p><p></p><p></p><p>OR does this trump everything else?</p><p>* The example under <strong>Monetary Guidelines</strong> contradicts the above enhancement saying that <em>"For example, full plate costs 2,000 GC normally, so if you wanted to create an item with the same defensive qualities as plate using Create Force, you would need to spend at least 5 MP, even though force itself has no material cost."</em></p><p></p><p></p><p>Some thoughts on Abjure:</p><p></p><p>There are more uses for Abjure than Disenchant and Hedge Nature.</p><p>* Any version of Abjure can grant flat bonuses to MENTAL DEFENSE, which I don't remember seeing in any other spell.</p><p>* Any version of Abjure can grant flat bonuses to PHYSICAL DEFENSE.</p><p>* An Abjure +2 bonus to MENTAL or PHYSICAL DEFENSE or SOAK (Abjure Focus) can be maintained for 1 Hour for only 1MP & 1 Day for 2 MP, whereas Create Element (armor) would cost an additional 3MP to last an hour or 8MP for a day.</p><p>* Abjure also includes HEX, which is an offensive debuff, making the spell list quite versatile.</p><p>* Abjure includes Breaching (so the ability to resist or break through spell effects). In the case of Abjure Force, you could break through effects like Force Shields, Wall of Force, etc.</p><p></p><p></p><p>On the point of only "Hedging, Nature" - I think this needs to be an Errata. Currently Hedging 1 creature type costs 1MP, but Hedging 7 creature types costs 2MP? As mentioned even having to pay the extra 1MP for Discerning that's only 3MP to Hedge 7 creature types - some of which Shouldn't be covered under Nature. </p><p></p><p>I'd rather see it be (these still gives a discount, but not so sever):</p><p>"<em><strong>Hedging, Nature (3 MP).</strong> As above, but it applies to all Person, Beast, Plant and Fey creatures."</em></p><p>"<em><strong>Hedging, Unnatural (2 MP).</strong> As above, but it applies to all Undead, Mechanical and Abomination creatures."</em></p></blockquote><p></p>
[QUOTE="Khaalis, post: 6300241, member: 2167"] For your example of Force, I think there is some confusion that needs to be cleared up. * [b]SOAK & TOUGHNESS[/b] = [i]"If you create an object of its normal appropriate element, it has its normal SOAK, TOUGHNESS, SIZE, and derived STRUCTURE"[/i] [i]If you create an object out of an element other than its usual type, [b]if the object is solid[/b], it will have at least 1 TOUGHNESS and 1 STRUCTURE for each MP spent on the Create spell."[/i] What about SOAK? If toughness and Structure are different for other elements, what about SOAK? To me this says that only Create Metal would be able to actually make a flat out suit of Full Plate armor for 5MP. Especially when you look at this: [b]Elemental Object enhancement (2+MP)[/b]: [i]"You can create an object out of elemental force rather than actual matter. The cost of this enhancement is 2 MP, plus an amount of MP equal to the MP spent on the spell’s area of effect." "Elemental objects of this sort are about as strong as steel, with TOUGHNESS 12 and 48 hit points for every 5-ft. Area (medium size x 12), regardless of thickness."[/i] Again, what about SOAK? OR does this trump everything else? * The example under [b]Monetary Guidelines[/b] contradicts the above enhancement saying that [i]"For example, full plate costs 2,000 GC normally, so if you wanted to create an item with the same defensive qualities as plate using Create Force, you would need to spend at least 5 MP, even though force itself has no material cost."[/i] Some thoughts on Abjure: There are more uses for Abjure than Disenchant and Hedge Nature. * Any version of Abjure can grant flat bonuses to MENTAL DEFENSE, which I don't remember seeing in any other spell. * Any version of Abjure can grant flat bonuses to PHYSICAL DEFENSE. * An Abjure +2 bonus to MENTAL or PHYSICAL DEFENSE or SOAK (Abjure Focus) can be maintained for 1 Hour for only 1MP & 1 Day for 2 MP, whereas Create Element (armor) would cost an additional 3MP to last an hour or 8MP for a day. * Abjure also includes HEX, which is an offensive debuff, making the spell list quite versatile. * Abjure includes Breaching (so the ability to resist or break through spell effects). In the case of Abjure Force, you could break through effects like Force Shields, Wall of Force, etc. On the point of only "Hedging, Nature" - I think this needs to be an Errata. Currently Hedging 1 creature type costs 1MP, but Hedging 7 creature types costs 2MP? As mentioned even having to pay the extra 1MP for Discerning that's only 3MP to Hedge 7 creature types - some of which Shouldn't be covered under Nature. I'd rather see it be (these still gives a discount, but not so sever): "[i][b]Hedging, Nature (3 MP).[/b] As above, but it applies to all Person, Beast, Plant and Fey creatures."[/i] "[i][b]Hedging, Unnatural (2 MP).[/b] As above, but it applies to all Undead, Mechanical and Abomination creatures."[/i] [/QUOTE]
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