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Abjurer, a ranged defender
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<blockquote data-quote="Quickleaf" data-source="post: 5696139" data-attributes="member: 20323"><p>Yeah, I can see that. I'll go back and read some of the abjurer specialist stuff from 2e and 3e, protection from evil, "thou shalt not pass", and all that. But there isn't much depth to it (apart from the arcane ward) - not trying to make an entire new class, just enough to run a couple games with.</p><p></p><p></p><p>If I was worried about that I'd never post on the Internet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Thanks, yeah I'm puzzling over that too.</p><p></p><p></p><p>That's kind of my thinking too.</p><p></p><p></p><p>I really like mechanics to reflect narrative and vice versa, so that kind of "it works on your allies but not you" is jarring for me. And other players in my group too. What do you mean I'm not my own ally? has come up several times in our game.</p><p></p><p></p><p>I agree those have the better mechanics, but the others definitely are defensive for the party as a whole.</p><p></p><p><strong>Mighty Lance</strong> makes a great power when readied against an enemy, and can effectively shut down one attack per round. Have that done a few times or trigger an opportunity attack getting launched into a trap and you'll have enemies after the abjurer in no time.</p><p></p><p><strong>Repulsion Sphere </strong>is meant to be used with allies inside the burst, especially wounded ones or squishies. But it could just as easily be used to defend the abjurer. Maybe it should have that enemies within the sphere take X force damage if they end their turn adjacent to you or any ally. Or something like an enemy who is tough enough to reach the center of the sphere (i.e. adjacent to the abjurer) no longer suffers any penalties. Hmm, something like X damage for entering the sphere, X+2 for the next square, until finally no damage next to the abjurer. Kind of the opposite of how I set it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>Telekinetic Fling</strong> I'll admit is just my love for mages tossing around monsters like bean bags against the ceiling and floor. I could make this work as a trapped square or three which detonates when an enemy passes through.</p><p></p><p><strong>Cleansing Force</strong> is a straight up leader ability and I didn't do well writing it up. It really should be more akin to an offensive Dispel Magic, ending conjurations, zones, and such, but when I wrote it I had countering dominated and ongoing spell damage on my mind.</p><p></p><p></p><p>Doesn't the resist damage effectively make it much harder for enemies to down PCs? I mean it changes the whole approach to combat when you've deal 1d8+5 damage and 5 of it is negated. Add that up over several attackers and suddenly you need to send the hardest hitters against one PC. Or take down the abjurer and the rest of the party is bacon.</p><p></p><p>Originally I contemplated a energy sphere around the abjurer, like temporary hit points, that once it was destroyed one of his wards would end. The energy sphere could build back up (some kind of warlock darkspiral pact boon inversion), but in the moment the abjurer has to decide between getting out of dodge or re-creating ward on the ally who just lost it.</p><p></p><p>I did think about pull powers, and even creating a narrow bandwidth of movement, but that seems to fly in the face of the whole concept of abjuration - protecting, repelling, banishing.</p><p></p><p></p><p>Btw, the Guardian Staff Expert is a feat combined with a superior implement, it's not part of the class per se.</p><p></p><p></p><p>That makes sense. But it also robs the coolness of detonating Arcane Wards. Maybe that schtik is part of what [MENTION=56189]Kzach[/MENTION] felt made it feel like a hodgepoge.</p><p></p><p></p><p>Except it's a ranged defender.</p><p></p><p></p><p>Defensive mobility? Yeah I really am not grokking the "come to me now" idea you've got as it applies to an abjuration specialist. Maybe you can go into more detail about what you're thinking?</p><p></p><p></p><p>Good idea!</p><p></p><p></p><p>Good old fashioned Microsoft Word. Next question.</p><p></p><p>Thanks for the comments guys, very helpful.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5696139, member: 20323"] Yeah, I can see that. I'll go back and read some of the abjurer specialist stuff from 2e and 3e, protection from evil, "thou shalt not pass", and all that. But there isn't much depth to it (apart from the arcane ward) - not trying to make an entire new class, just enough to run a couple games with. If I was worried about that I'd never post on the Internet. ;) Thanks, yeah I'm puzzling over that too. That's kind of my thinking too. I really like mechanics to reflect narrative and vice versa, so that kind of "it works on your allies but not you" is jarring for me. And other players in my group too. What do you mean I'm not my own ally? has come up several times in our game. I agree those have the better mechanics, but the others definitely are defensive for the party as a whole. [B]Mighty Lance[/B] makes a great power when readied against an enemy, and can effectively shut down one attack per round. Have that done a few times or trigger an opportunity attack getting launched into a trap and you'll have enemies after the abjurer in no time. [B]Repulsion Sphere [/B]is meant to be used with allies inside the burst, especially wounded ones or squishies. But it could just as easily be used to defend the abjurer. Maybe it should have that enemies within the sphere take X force damage if they end their turn adjacent to you or any ally. Or something like an enemy who is tough enough to reach the center of the sphere (i.e. adjacent to the abjurer) no longer suffers any penalties. Hmm, something like X damage for entering the sphere, X+2 for the next square, until finally no damage next to the abjurer. Kind of the opposite of how I set it up. :p [B]Telekinetic Fling[/B] I'll admit is just my love for mages tossing around monsters like bean bags against the ceiling and floor. I could make this work as a trapped square or three which detonates when an enemy passes through. [B]Cleansing Force[/B] is a straight up leader ability and I didn't do well writing it up. It really should be more akin to an offensive Dispel Magic, ending conjurations, zones, and such, but when I wrote it I had countering dominated and ongoing spell damage on my mind. Doesn't the resist damage effectively make it much harder for enemies to down PCs? I mean it changes the whole approach to combat when you've deal 1d8+5 damage and 5 of it is negated. Add that up over several attackers and suddenly you need to send the hardest hitters against one PC. Or take down the abjurer and the rest of the party is bacon. Originally I contemplated a energy sphere around the abjurer, like temporary hit points, that once it was destroyed one of his wards would end. The energy sphere could build back up (some kind of warlock darkspiral pact boon inversion), but in the moment the abjurer has to decide between getting out of dodge or re-creating ward on the ally who just lost it. I did think about pull powers, and even creating a narrow bandwidth of movement, but that seems to fly in the face of the whole concept of abjuration - protecting, repelling, banishing. Btw, the Guardian Staff Expert is a feat combined with a superior implement, it's not part of the class per se. That makes sense. But it also robs the coolness of detonating Arcane Wards. Maybe that schtik is part of what [MENTION=56189]Kzach[/MENTION] felt made it feel like a hodgepoge. Except it's a ranged defender. Defensive mobility? Yeah I really am not grokking the "come to me now" idea you've got as it applies to an abjuration specialist. Maybe you can go into more detail about what you're thinking? Good idea! Good old fashioned Microsoft Word. Next question. Thanks for the comments guys, very helpful. [/QUOTE]
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