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Abjurer, a ranged defender
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<blockquote data-quote="Kzach" data-source="post: 5696180" data-attributes="member: 56189"><p>Well, no, they're summoned creatures and obey (most of) the rules for such, occupying a space, flanking, using your actions, functioning as your allies (therefore gaining the benefit of the -2 mark penalty), but they also use your defences and have only as many hit points as your bloodied value. If they're destroyed, then you lose a healing surge. So it's a bit of a balancing act. They don't provide extra actions, but they do provide a buffer between you and the enemy, provide flanking for your allies, provide an extra pool of hit points and through them you can make your defender attacks, ie. the interrupts, opportunity attacks and reactions.</p><p></p><p>Because they're using your actions, though, even if you had ten of them flanking one creature, you could only use one of them for an opportunity attack. Of course you also only have one immediate action per round, so again even if you had multiple summoned creatures, you don't get any extra actions out of them. But if you had ten of them each adjacent to a separate creature, you could opportunity attack each one (if one is provoked).</p><p></p><p>So there's a balancing act there. You don't want to risk too many summons since there's minimal benefit to doing so, and if they're destroyed you just have to summon another one (action) and lose a healing surge and risk losing another healing surge.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5696180, member: 56189"] Well, no, they're summoned creatures and obey (most of) the rules for such, occupying a space, flanking, using your actions, functioning as your allies (therefore gaining the benefit of the -2 mark penalty), but they also use your defences and have only as many hit points as your bloodied value. If they're destroyed, then you lose a healing surge. So it's a bit of a balancing act. They don't provide extra actions, but they do provide a buffer between you and the enemy, provide flanking for your allies, provide an extra pool of hit points and through them you can make your defender attacks, ie. the interrupts, opportunity attacks and reactions. Because they're using your actions, though, even if you had ten of them flanking one creature, you could only use one of them for an opportunity attack. Of course you also only have one immediate action per round, so again even if you had multiple summoned creatures, you don't get any extra actions out of them. But if you had ten of them each adjacent to a separate creature, you could opportunity attack each one (if one is provoked). So there's a balancing act there. You don't want to risk too many summons since there's minimal benefit to doing so, and if they're destroyed you just have to summon another one (action) and lose a healing surge and risk losing another healing surge. [/QUOTE]
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Abjurer, a ranged defender
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