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Abjurer, a ranged defender
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<blockquote data-quote="Unwise" data-source="post: 5702449" data-attributes="member: 98008"><p>I do like the idea and it is something I have been tinkering with myself too. My version of the ranged arcane defender is a summoner. He slowly fills the battlefield with minions who can make opportunity attacks and protect his friends.</p><p> </p><p>I like the concept and I like the powers, assuming you are looking for feedback there are a few things I would consider:</p><p> </p><p>- Concept is the most important thing, balance is just maths that can be adjusted. I think that this guys concept is sound.</p><p> </p><p>- Sheilding swordmages have a pretty strong defensive ability. At low level this guy seems to be able to do that at least as well, while at the same time having a great punishment. The swordmage forgoes decent punishment by giving their friends good defence, they don't get both.</p><p> </p><p>- The ward would need to scale in some way of course, I know this is a low level sample.</p><p> </p><p>- I'm not sure that the bolt attack should have both a push and be a basic attack and be used with counterstrike. Pushing opportunity attacks are very powerful on a knight. Then it requires proper positioning to negate the enemies attack. In this guys case he can really invalidate most attacks on a friend within 10 squares if he hits.</p><p> </p><p>Doh, have to run, will check back later.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5702449, member: 98008"] I do like the idea and it is something I have been tinkering with myself too. My version of the ranged arcane defender is a summoner. He slowly fills the battlefield with minions who can make opportunity attacks and protect his friends. I like the concept and I like the powers, assuming you are looking for feedback there are a few things I would consider: - Concept is the most important thing, balance is just maths that can be adjusted. I think that this guys concept is sound. - Sheilding swordmages have a pretty strong defensive ability. At low level this guy seems to be able to do that at least as well, while at the same time having a great punishment. The swordmage forgoes decent punishment by giving their friends good defence, they don't get both. - The ward would need to scale in some way of course, I know this is a low level sample. - I'm not sure that the bolt attack should have both a push and be a basic attack and be used with counterstrike. Pushing opportunity attacks are very powerful on a knight. Then it requires proper positioning to negate the enemies attack. In this guys case he can really invalidate most attacks on a friend within 10 squares if he hits. Doh, have to run, will check back later. [/QUOTE]
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Abjurer, a ranged defender
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