Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abjurer, a ranged defender
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 5704096" data-attributes="member: 98008"><p>It just seems to me that the Abjurer is getting some of the sheilding of the Sheilding Swordmage, or very close to, and the damage of the assault swordmage, plus a knockback that completely stops the damage.</p><p> </p><p>In practice, won't it play a lot like a swordmage using a paragon feat to mark two targets within range? The effect is the same, protecting the ally that is fighting that creature by shielding them for X amount of damage, thus making them less viable targets. They miss out on the -2 to hit, but on the plus side, if they are getting pounded by 3 enemies, it does work against all of them.</p><p> </p><p>The assault swordmage can deal a basic attack against the one person they have marked within 10 squares. I would think that the advantages of teleporting are negated by the disadvantages of having to teleport. In many cases the swordmage would wish to stay where they have positioned themselves, as opposed to moving to an enemy dictated part of the battlefield.</p><p> </p><p>I like both of the ideas (minus the pushback on an interrupting ranged basic attack) I am sure it can be tinkered with, the concept is sound. I just suspect it should maybe work like different builds. A sheilding Abjurer has a more powerful version of the bubble of protection, the punishing Abjurer's punishes those that defy the ward in more damaging ways.</p><p> </p><p>I don't believe the balance is broken, just pushing the limits in a way I would prefer them not to be pushed.</p><p> </p><p>Also, you will need some rules about how these wards interract with other defenders. I would really not want an Abjurer putting a 5DR ward with punishing attack on the knight who has just locked down the front line.</p><p> </p><p>As an afterthought, what about making the bolt attack give -2 to hit? There are many such attacks you could copy to keep it consistent. It also mimics the -2 to hit from a mark. Maybe make it an effect, so it does not require a hit to activate the -2. I think I would be far more comfortable with this than a pushback.</p><p> </p><p>P.S. I was just thinking, if you had a guy surrounded by 5 normal melee opponents anywhere within 10 squares of an abjurer, if they all attack the warded guy none of them can hit unless the Abjurer misses with his attack. He will have dealt great damage to them and even if they are missed and manage to hit themselves, they hit for 5 less damage. I don't really think that works for me, I would consider making the punishing bolt attack an immediate interrupt rather than an OA so it can only be used once per round. It might be a different story if it did not push though.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5704096, member: 98008"] It just seems to me that the Abjurer is getting some of the sheilding of the Sheilding Swordmage, or very close to, and the damage of the assault swordmage, plus a knockback that completely stops the damage. In practice, won't it play a lot like a swordmage using a paragon feat to mark two targets within range? The effect is the same, protecting the ally that is fighting that creature by shielding them for X amount of damage, thus making them less viable targets. They miss out on the -2 to hit, but on the plus side, if they are getting pounded by 3 enemies, it does work against all of them. The assault swordmage can deal a basic attack against the one person they have marked within 10 squares. I would think that the advantages of teleporting are negated by the disadvantages of having to teleport. In many cases the swordmage would wish to stay where they have positioned themselves, as opposed to moving to an enemy dictated part of the battlefield. I like both of the ideas (minus the pushback on an interrupting ranged basic attack) I am sure it can be tinkered with, the concept is sound. I just suspect it should maybe work like different builds. A sheilding Abjurer has a more powerful version of the bubble of protection, the punishing Abjurer's punishes those that defy the ward in more damaging ways. I don't believe the balance is broken, just pushing the limits in a way I would prefer them not to be pushed. Also, you will need some rules about how these wards interract with other defenders. I would really not want an Abjurer putting a 5DR ward with punishing attack on the knight who has just locked down the front line. As an afterthought, what about making the bolt attack give -2 to hit? There are many such attacks you could copy to keep it consistent. It also mimics the -2 to hit from a mark. Maybe make it an effect, so it does not require a hit to activate the -2. I think I would be far more comfortable with this than a pushback. P.S. I was just thinking, if you had a guy surrounded by 5 normal melee opponents anywhere within 10 squares of an abjurer, if they all attack the warded guy none of them can hit unless the Abjurer misses with his attack. He will have dealt great damage to them and even if they are missed and manage to hit themselves, they hit for 5 less damage. I don't really think that works for me, I would consider making the punishing bolt attack an immediate interrupt rather than an OA so it can only be used once per round. It might be a different story if it did not push though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abjurer, a ranged defender
Top