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Abjurer, a ranged defender
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<blockquote data-quote="The Little Raven" data-source="post: 5758040" data-attributes="member: 10095"><p>Here's some ideas I had when working on an Abjurer shortly after Essentials came out.</p><p></p><p>I wanted my Abjurer to stick near allies, and have a marking/punishment system based on allies, rather than enemies. To this effect, I created an aura that starts at 3 squares and may get bigger at higher levels which allows the Abjurer to mark anyone who attacks an ally within the aura. Since this is an aura that uses the marking system, there was no need to make allowances for Defender Aura.</p><p></p><p><strong>Sanctuary Aura</strong></p><p><em>You radiate an aura of protective energies around nearby allies.</em></p><p><strong>At-Will * Aura</strong></p><p><strong>Minor Action - Personal</strong></p><p><strong>Effect:</strong> You activate an aura 3 that lasts until you end it as a minor action or until you fall unconscious. As an opportunity action, you may mark any enemy that makes an attack against an ally subject to this aura.</p><p></p><p>To go along with that were some mark punishment ideas. Two of them play off of marks and attacks that target allies, so you can opt to reduce damage or deal retributive damage to the attacker. The third fills the Defender niche of hindering movement by slowing an enemy that enters your Aura. I opted to make it a separate power instead of building it into Sanctuary Aura to make it more explicit in how it functions w/the action economy and all that. These three powers would fall under an Arcane Wards class feature.</p><p></p><p><strong>Ward of Hindrance</strong></p><p><em>Your protective magics hinder your enemies.</em></p><p><strong>At-Will * Arcane</strong></p><p><strong>Opportunity Action - Personal</strong></p><p><strong>Trigger:</strong> An enemy enters your Sanctuary Aura.</p><p><strong>Effect:</strong> The triggering enemy is slowed until the end of its next turn.</p><p></p><p><strong>Ward of Protection</strong></p><p><em>Your protective magics are second to none.</em></p><p><strong>At-Will * Arcane</strong></p><p><strong>Immediate Interrupt - Personal</strong></p><p><strong>Trigger:</strong> An enemy you have marked makes an attack that damages an ally subject to your Sanctuary Aura.</p><p><strong>Effect:</strong> The damage is reduced by an amount equal to your Intelligence modifier.</p><p></p><p><strong>Ward of Retribution</strong></p><p><em>Your protective magics turn deadly against foes.</em></p><p><strong>At-Will * Arcane</strong></p><p><strong>Immediate Interrupt - Personal</strong></p><p><strong>Trigger:</strong> An enemy you have marked makes an attack against an ally subject to your Sanctuary Aura.</p><p><strong>Effect:</strong> You make a ranged basic attack against the triggering enemy, but determine range, line of sight, and line of effect from the ally that is being attacked. If the attack misses, the enemy still takes damage equal to your Intelligence modifier.</p><p></p><p>Other than that, I was going to make it be a Wizard subclass, give it Magic Missile so it has a ranged basic attack. I hadn't gotten much past level 1 concepts before other stuff became a priority. The class still needs better defenses and survivability to be a real Defender.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 5758040, member: 10095"] Here's some ideas I had when working on an Abjurer shortly after Essentials came out. I wanted my Abjurer to stick near allies, and have a marking/punishment system based on allies, rather than enemies. To this effect, I created an aura that starts at 3 squares and may get bigger at higher levels which allows the Abjurer to mark anyone who attacks an ally within the aura. Since this is an aura that uses the marking system, there was no need to make allowances for Defender Aura. [B]Sanctuary Aura[/B] [I]You radiate an aura of protective energies around nearby allies.[/I] [B]At-Will * Aura Minor Action - Personal[/B] [B]Effect:[/B] You activate an aura 3 that lasts until you end it as a minor action or until you fall unconscious. As an opportunity action, you may mark any enemy that makes an attack against an ally subject to this aura. To go along with that were some mark punishment ideas. Two of them play off of marks and attacks that target allies, so you can opt to reduce damage or deal retributive damage to the attacker. The third fills the Defender niche of hindering movement by slowing an enemy that enters your Aura. I opted to make it a separate power instead of building it into Sanctuary Aura to make it more explicit in how it functions w/the action economy and all that. These three powers would fall under an Arcane Wards class feature. [B]Ward of Hindrance[/B] [I]Your protective magics hinder your enemies.[/I] [B]At-Will * Arcane Opportunity Action - Personal Trigger:[/B] An enemy enters your Sanctuary Aura. [B]Effect:[/B] The triggering enemy is slowed until the end of its next turn. [B]Ward of Protection[/B] [I]Your protective magics are second to none.[/I] [B]At-Will * Arcane Immediate Interrupt - Personal Trigger:[/B] An enemy you have marked makes an attack that damages an ally subject to your Sanctuary Aura. [B]Effect:[/B] The damage is reduced by an amount equal to your Intelligence modifier. [B]Ward of Retribution[/B] [I]Your protective magics turn deadly against foes.[/I] [B]At-Will * Arcane Immediate Interrupt - Personal Trigger:[/B] An enemy you have marked makes an attack against an ally subject to your Sanctuary Aura. [B]Effect:[/B] You make a ranged basic attack against the triggering enemy, but determine range, line of sight, and line of effect from the ally that is being attacked. If the attack misses, the enemy still takes damage equal to your Intelligence modifier. Other than that, I was going to make it be a Wizard subclass, give it Magic Missile so it has a ranged basic attack. I hadn't gotten much past level 1 concepts before other stuff became a priority. The class still needs better defenses and survivability to be a real Defender. [/QUOTE]
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