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Aboleth adventure for lvl 1-10 - my setup.
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<blockquote data-quote="Nickolaidas" data-source="post: 6822806" data-attributes="member: 6803584"><p>The Deep One's Clerics could have poisoned Melora's clerics (or could just have killed them in a way which leaves no wounds), dress them up as clerics of their own faith (removing Melora's holy symbols and placing their own faith's) and THEN hack them, pierce them, bludgeon them apart, making the clothes tear look completely natural.</p><p></p><p>However, a successful investigation check (with a relatively high DC) could reveal that the bodies have, besides the wounds, strangulation marks on their necks. Identifying the wounds as post-mortem is exceptionally difficult in my mind, since the wounds are caused relatively close to the time of death, and the PCs are not forensic experts - they're monster hunters, basically.</p><p></p><p>Actually, I'm planning on giving the adventure the choice to join the Aboleth's cult if the PCs figure it out at any point of the story, considering the fact the particular PCs are not do-gooders, but rather, calculating opportunists. But yeah, it's not a sandbox adventure, it's basically linear.</p><p></p><p>Thanks for the feedback though!</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 6822806, member: 6803584"] The Deep One's Clerics could have poisoned Melora's clerics (or could just have killed them in a way which leaves no wounds), dress them up as clerics of their own faith (removing Melora's holy symbols and placing their own faith's) and THEN hack them, pierce them, bludgeon them apart, making the clothes tear look completely natural. However, a successful investigation check (with a relatively high DC) could reveal that the bodies have, besides the wounds, strangulation marks on their necks. Identifying the wounds as post-mortem is exceptionally difficult in my mind, since the wounds are caused relatively close to the time of death, and the PCs are not forensic experts - they're monster hunters, basically. Actually, I'm planning on giving the adventure the choice to join the Aboleth's cult if the PCs figure it out at any point of the story, considering the fact the particular PCs are not do-gooders, but rather, calculating opportunists. But yeah, it's not a sandbox adventure, it's basically linear. Thanks for the feedback though! [/QUOTE]
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Aboleth adventure for lvl 1-10 - my setup.
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