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General Tabletop Discussion
*Dungeons & Dragons
Aboleths - what they're all about and how you can add them to your campaign!
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<blockquote data-quote="Dualazi" data-source="post: 7062173" data-attributes="member: 6855537"><p>So, maybe you haven't gotten that far in the book yet, but krakens in 5e are basically as old as aboleths. Their lore entry depicts them as having existed since “the beginning of time”. Likewise, the kraken is also described as being heralded as a virtual god, and possesses minions and cultists of its own. This means the kraken is also not going to be a singular entity any more than the aboleth is. Lastly, the kraken is significantly smarter than the aboleth, clocking in at 22 int to the aboleth's 18, so its plans and schemes will be just as meticulous, if not more so. The aboleth is simply outclassed in every conceivable category here, both on the lore front and mechanically.</p><p></p><p></p><p></p><p>The mind reading to learn their desires is how it would have to do it, my point was more that direct enslavement wasn't viable for long-term obedience. It simply has too many easily met conditionals for breaking.</p><p></p><p></p><p></p><p>I figured as much, and that's why I would like to see more forthcoming videos. One of the reasons my analysis is a bit harsh though, is I feel like you run close to steering novice DM's into making bad decisions. The kraken/dragon turtle is a good example of this, either it's a TPK or the aboleth goes down without so much as a whimper. In my opinion it would be far better to set up the aboleth to be fought around level 7-8, when its diseases aren't easily curable and it stands a better chance of surviving long enough to use its bag of tricks.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7062173, member: 6855537"] So, maybe you haven't gotten that far in the book yet, but krakens in 5e are basically as old as aboleths. Their lore entry depicts them as having existed since “the beginning of time”. Likewise, the kraken is also described as being heralded as a virtual god, and possesses minions and cultists of its own. This means the kraken is also not going to be a singular entity any more than the aboleth is. Lastly, the kraken is significantly smarter than the aboleth, clocking in at 22 int to the aboleth's 18, so its plans and schemes will be just as meticulous, if not more so. The aboleth is simply outclassed in every conceivable category here, both on the lore front and mechanically. The mind reading to learn their desires is how it would have to do it, my point was more that direct enslavement wasn't viable for long-term obedience. It simply has too many easily met conditionals for breaking. I figured as much, and that's why I would like to see more forthcoming videos. One of the reasons my analysis is a bit harsh though, is I feel like you run close to steering novice DM's into making bad decisions. The kraken/dragon turtle is a good example of this, either it's a TPK or the aboleth goes down without so much as a whimper. In my opinion it would be far better to set up the aboleth to be fought around level 7-8, when its diseases aren't easily curable and it stands a better chance of surviving long enough to use its bag of tricks. [/QUOTE]
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Aboleths - what they're all about and how you can add them to your campaign!
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