Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abolish the search skill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="candidus_cogitens" data-source="post: 221321" data-attributes="member: 770"><p>It sounds crazy at first, but I think it would actually be a blessing for players who like to play rogues, and it would make the challenges of traps and treasure-seeking much more interesting. </p><p></p><p>Basically, it would work by just leaving it to the player to state specifically what he is looking for. "I look closely at the floor for any unevenness on the surface." "I slide my hand nice and easy over the stonework, feeling for any irregularities in texture." "I step to the side of the door, avoiding the space directly in front of it. Can I smell anything near the door?" "I scan the bookshelves for any titles having to do with arcana." This kind of approach allows the player to feel like genuinely roguish--rather than just someone who rolls dice.</p><p></p><p>Too often an encounter with a trap is just a matter of rolling a search check, a disable device check, and an open locks check. Obviously there is a reason that disable device and open locks have to be left to the dice--you can't really describe how you would go about picking a lock (unless you happen to know a great deal about that sort of thing); but its not necessarily the same for searching, as I have illustrated by the above examples of strategies that the players could take.</p><p></p><p>I haven't tried this yet in my campaign, so I would welcome any ideas you may have about how to refine it, or any complications you see.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 221321, member: 770"] It sounds crazy at first, but I think it would actually be a blessing for players who like to play rogues, and it would make the challenges of traps and treasure-seeking much more interesting. Basically, it would work by just leaving it to the player to state specifically what he is looking for. "I look closely at the floor for any unevenness on the surface." "I slide my hand nice and easy over the stonework, feeling for any irregularities in texture." "I step to the side of the door, avoiding the space directly in front of it. Can I smell anything near the door?" "I scan the bookshelves for any titles having to do with arcana." This kind of approach allows the player to feel like genuinely roguish--rather than just someone who rolls dice. Too often an encounter with a trap is just a matter of rolling a search check, a disable device check, and an open locks check. Obviously there is a reason that disable device and open locks have to be left to the dice--you can't really describe how you would go about picking a lock (unless you happen to know a great deal about that sort of thing); but its not necessarily the same for searching, as I have illustrated by the above examples of strategies that the players could take. I haven't tried this yet in my campaign, so I would welcome any ideas you may have about how to refine it, or any complications you see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abolish the search skill
Top