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<blockquote data-quote="Horwath" data-source="post: 6912845" data-attributes="member: 6801299"><p>There is little benefit in 13 over 12. Mostly is cheaper to get 14 from 12 rather than from 12.</p><p>But in 19 out of 20 scenarios it's better to have 14-12 than 13-13 or 14-14 than 15-13.</p><p></p><p>In 5e they should have really got rid of "two points of ability value per one point of ability modifier" and just went for 1-for-1.</p><p></p><p>If average score is 10 with ability modifier of +0, then 11 should be +1 modifier and 12 should be +2, etc...</p><p></p><p>also then a score of 1(with -9 modifier to d20) would be great in description of really low scores and their probability value on d20.</p><p></p><p>I.E. strength of a beetle or intelligence of a worm.</p><p></p><p></p><p>But this way, ASI boost should then only be +1 for one ability and "half-feats" should be bumped up in strength to "full-feat" value.</p><p></p><p>Also there is ability array problem.</p><p></p><p>If we then keep standard array of abilities; rolled values from 3-18 or fixed array of 15,14,13,12,10,8 we get double the value of modifiers in that case. </p><p></p><p>Or reduce standard humanoid ability array to 6-14(-4 to +4 modifiers before racials) or fixed array at 13,12,11,11,10,9 and cap the abilities at 15.</p></blockquote><p></p>
[QUOTE="Horwath, post: 6912845, member: 6801299"] There is little benefit in 13 over 12. Mostly is cheaper to get 14 from 12 rather than from 12. But in 19 out of 20 scenarios it's better to have 14-12 than 13-13 or 14-14 than 15-13. In 5e they should have really got rid of "two points of ability value per one point of ability modifier" and just went for 1-for-1. If average score is 10 with ability modifier of +0, then 11 should be +1 modifier and 12 should be +2, etc... also then a score of 1(with -9 modifier to d20) would be great in description of really low scores and their probability value on d20. I.E. strength of a beetle or intelligence of a worm. But this way, ASI boost should then only be +1 for one ability and "half-feats" should be bumped up in strength to "full-feat" value. Also there is ability array problem. If we then keep standard array of abilities; rolled values from 3-18 or fixed array of 15,14,13,12,10,8 we get double the value of modifiers in that case. Or reduce standard humanoid ability array to 6-14(-4 to +4 modifiers before racials) or fixed array at 13,12,11,11,10,9 and cap the abilities at 15. [/QUOTE]
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