Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
About Ars Magica editions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laslo Tremaine" data-source="post: 2177133" data-attributes="member: 330"><p>The 5th edition makes a couple fairly serious changes.</p><p></p><p>• Character generation has been tweaked a bit to be more consistant with experience progression in play, and is an improvement in my view.</p><p></p><p>• The effect of The Gift (the abilty to do magic) on mundanes has been clarified and expanded. It used to be that a gifted individual would have a -3 penalty on all social interactions with mundanes. The idea being that the ability to do magic made the magus inherently creepy. In the 5th edition they have made it so that The Gift is so unnerving to mundanes as to make casual interaction with strangers virtually impossible. This is somewhat of a good thing since it makes companion characters more valuable, but a number of people have problems with this change.</p><p></p><p>• Spells have been slightly tweaked to be more internally consistent. Another improvement.</p><p></p><p>• Spell resistance and penetration has been radically altered. It used to be that you would compare your casting total to the spell resistance total and if the casting total was higher the spell would effect the target. The upshot of this is that a more powerful caster would prevail over a weaker caster. That is no longer the case. Now you first compare the difference between the casting total and the level of the spell being cast. This difference is compared to the resistance total, and if the difference is greater, the spell penetrates. The upshot to this is that weaker spells cast by more experience magi, have a greater chance of penetrating... I think that I do not like this new method and we may go back to the previous way of doing it.</p><p></p><p>• Combat has been radically changed (as is traditional for pretty much every edition) and is kinda odd (mainly the way damage is handled). We've been playing 5th edition for three sessions now, and still don't fully understand it.</p><p></p><p></p><p>Those are the main changes in the 5th edition that I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 2177133, member: 330"] The 5th edition makes a couple fairly serious changes. • Character generation has been tweaked a bit to be more consistant with experience progression in play, and is an improvement in my view. • The effect of The Gift (the abilty to do magic) on mundanes has been clarified and expanded. It used to be that a gifted individual would have a -3 penalty on all social interactions with mundanes. The idea being that the ability to do magic made the magus inherently creepy. In the 5th edition they have made it so that The Gift is so unnerving to mundanes as to make casual interaction with strangers virtually impossible. This is somewhat of a good thing since it makes companion characters more valuable, but a number of people have problems with this change. • Spells have been slightly tweaked to be more internally consistent. Another improvement. • Spell resistance and penetration has been radically altered. It used to be that you would compare your casting total to the spell resistance total and if the casting total was higher the spell would effect the target. The upshot of this is that a more powerful caster would prevail over a weaker caster. That is no longer the case. Now you first compare the difference between the casting total and the level of the spell being cast. This difference is compared to the resistance total, and if the difference is greater, the spell penetrates. The upshot to this is that weaker spells cast by more experience magi, have a greater chance of penetrating... I think that I do not like this new method and we may go back to the previous way of doing it. • Combat has been radically changed (as is traditional for pretty much every edition) and is kinda odd (mainly the way damage is handled). We've been playing 5th edition for three sessions now, and still don't fully understand it. Those are the main changes in the 5th edition that I can think of off the top of my head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
About Ars Magica editions...
Top