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General Tabletop Discussion
*Dungeons & Dragons
About Bonus action attacks and shove.
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<blockquote data-quote="Sezarious" data-source="post: 6730730" data-attributes="member: 6792106"><p>That's a good point about the in game practicality of the shoving defense. I suppose it might potentially work in a running away situation. But what would a party be running from that could be easily shoved... Mmmm, actually maybe mindflayers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />? Maybe it could become a new sport, like cow tipping?</p><p></p><p>Well, as far as I can read from a RAW perspective, nothing, including Crawford's clarification outright clarifies the RAW in a way that prevents you from dual wielding a shield. It's truly either up to you as a DM or up to your DM.</p><p></p><p>Most people don't think it's OP either, I mean sure, potential AC of 21 or 22 with the defense fighting style or 23 as a Barbarian with con 20 dex 20, but most people say that this is circumvented by the cost.</p><p></p><p>I've actually made this feat combination for a hoplite style gladiator NPC. Bear Totem Barbarian 3, Rogue Assassin 5, Fighter Champ 6. AC 23</p><p></p><p>He dual wields a shortsword and an old looted lizardmans spiked shield (1d6).</p><p>He has the alert feat to help him go first for his assassin auto-crit thing, rages as his first bonus action, runs in and fights recklessly, giving him advantage.</p><p></p><p>If the party don't head to the city he is in and get tougher before fighting him, I'm going to give him another 2 fighter levels and the defensive dualist feat. I've given him a weakness however, low strength and low wisdom.... I'm looking forward to what the players think.</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6730730, member: 6792106"] That's a good point about the in game practicality of the shoving defense. I suppose it might potentially work in a running away situation. But what would a party be running from that could be easily shoved... Mmmm, actually maybe mindflayers :)? Maybe it could become a new sport, like cow tipping? Well, as far as I can read from a RAW perspective, nothing, including Crawford's clarification outright clarifies the RAW in a way that prevents you from dual wielding a shield. It's truly either up to you as a DM or up to your DM. Most people don't think it's OP either, I mean sure, potential AC of 21 or 22 with the defense fighting style or 23 as a Barbarian with con 20 dex 20, but most people say that this is circumvented by the cost. I've actually made this feat combination for a hoplite style gladiator NPC. Bear Totem Barbarian 3, Rogue Assassin 5, Fighter Champ 6. AC 23 He dual wields a shortsword and an old looted lizardmans spiked shield (1d6). He has the alert feat to help him go first for his assassin auto-crit thing, rages as his first bonus action, runs in and fights recklessly, giving him advantage. If the party don't head to the city he is in and get tougher before fighting him, I'm going to give him another 2 fighter levels and the defensive dualist feat. I've given him a weakness however, low strength and low wisdom.... I'm looking forward to what the players think. [/QUOTE]
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