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<blockquote data-quote="KarinsDad" data-source="post: 3340292" data-attributes="member: 2011"><p>It could be, but it is not forced to be. It is up to the DM. He basically has two (reasonable) options:</p><p></p><p>1) Wizard casts Teleport spell post-combat (i.e. after inits rolled) as part of surprise round. Other PCs delay if their inits beat the Wizard's.</p><p></p><p>2) Wizard casts Teleport spell pre-combat (i.e. before inits rolled). There is only a surprise round if any of the NPCs do not notice the PCs suddenly in the room. If some NPCs failed to notice, the NPCs that did notice get to roll in the surprise round with the PCs. The ones who failed the checks are surprised.</p><p></p><p>Here is the issue. If you allow the Wizard to cast pre-combat and you auto-surprise the NPCs, then the Wizard gets to effectively do two Surprise round actions (teleport and something else). The reason it is effectively two Surprise round actions is that there is not a pre-combat point in time the NPCs can notice people teleporting into their room.</p><p></p><p>Looked at another way, the Wizard's Teleport spell is either pre-combat (and since it is still not yet combat, the NPCs get checks to notice people teleporting into the room), or the Wizard's Teleport spell is post-combat (after surprise round inits have been rolled) in which case he has to use a surprise round action to cast.</p><p></p><p>There is no middle ground. Pre-combat, or post-combat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3340292, member: 2011"] It could be, but it is not forced to be. It is up to the DM. He basically has two (reasonable) options: 1) Wizard casts Teleport spell post-combat (i.e. after inits rolled) as part of surprise round. Other PCs delay if their inits beat the Wizard's. 2) Wizard casts Teleport spell pre-combat (i.e. before inits rolled). There is only a surprise round if any of the NPCs do not notice the PCs suddenly in the room. If some NPCs failed to notice, the NPCs that did notice get to roll in the surprise round with the PCs. The ones who failed the checks are surprised. Here is the issue. If you allow the Wizard to cast pre-combat and you auto-surprise the NPCs, then the Wizard gets to effectively do two Surprise round actions (teleport and something else). The reason it is effectively two Surprise round actions is that there is not a pre-combat point in time the NPCs can notice people teleporting into their room. Looked at another way, the Wizard's Teleport spell is either pre-combat (and since it is still not yet combat, the NPCs get checks to notice people teleporting into the room), or the Wizard's Teleport spell is post-combat (after surprise round inits have been rolled) in which case he has to use a surprise round action to cast. There is no middle ground. Pre-combat, or post-combat. [/QUOTE]
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