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<blockquote data-quote="irdeggman" data-source="post: 3343486" data-attributes="member: 16285"><p>Historically (from my observations) most disagreements over initiative and actions that can (or should) be allowed to happen come about from a couple of issues.</p><p></p><p></p><p>1. D&D combat is very, very abstract. Many disagreements are based on using real world examples and common sense and trying to insert those into the abstract system. Many others are based on attempting to insert more detail into the system that wasn't designed for it. Some come about by making "equivalent amounts of time" for actions and using them. IMO almost all of these end up failing and falling into the "House-rules" category.</p><p></p><p>2. D&D defines all actions in terms of combat. It does not address how to resolve things outside of combat. What I mean is that action types (move, standard, etc.) are all insestuously defined and revolve around the combat round. It is obvious that things must occur outside of combat, but that system is not defined. Many actions technically could never occur outside of combat (the ready and delay actions are specific ones that are defined by combat rounds).</p><p></p><p>PHB pg 135</p><p></p><p></p><p></p><p>PHB pg 138 has even more references to “Combat Rounds”</p><p></p><p></p><p>PHB pg 160</p><p></p><p></p><p></p><p></p><p></p><p></p><p>PHB pg 314</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3343486, member: 16285"] Historically (from my observations) most disagreements over initiative and actions that can (or should) be allowed to happen come about from a couple of issues. 1. D&D combat is very, very abstract. Many disagreements are based on using real world examples and common sense and trying to insert those into the abstract system. Many others are based on attempting to insert more detail into the system that wasn't designed for it. Some come about by making "equivalent amounts of time" for actions and using them. IMO almost all of these end up failing and falling into the "House-rules" category. 2. D&D defines all actions in terms of combat. It does not address how to resolve things outside of combat. What I mean is that action types (move, standard, etc.) are all insestuously defined and revolve around the combat round. It is obvious that things must occur outside of combat, but that system is not defined. Many actions technically could never occur outside of combat (the ready and delay actions are specific ones that are defined by combat rounds). PHB pg 135 PHB pg 138 has even more references to “Combat Rounds” PHB pg 160 PHB pg 314 [/QUOTE]
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