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About Morally Correct Outcomes in D&D Adventures [+]
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<blockquote data-quote="Enrahim2" data-source="post: 8936379" data-attributes="member: 7039850"><p>I am curious what sort of situation you have in mind that is feel good, while morally grey/black? I could not think of any when I formulated my post. At least I would say they appear very tightly coupled from all feel good examples I have in mind.</p><p></p><p>Maybe I should emphasize that I here are talking about the surface obvious elements of the ending. For instance starwars has a feel good ending, despite it involving vandalised decades worth of work, and killed thousands of people. It acheives this by putting front and center the focus on this being the destruction of a weapon in the hands of someone that happily just used it to kill millions of innocents.</p><p></p><p>And I think it is this kind of surficial moral good ending players of D&D should reasonably expect. After all once you start looking deeper into the morality of killing sentient beings, basically all published adventures quickly falls appart..</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8936379, member: 7039850"] I am curious what sort of situation you have in mind that is feel good, while morally grey/black? I could not think of any when I formulated my post. At least I would say they appear very tightly coupled from all feel good examples I have in mind. Maybe I should emphasize that I here are talking about the surface obvious elements of the ending. For instance starwars has a feel good ending, despite it involving vandalised decades worth of work, and killed thousands of people. It acheives this by putting front and center the focus on this being the destruction of a weapon in the hands of someone that happily just used it to kill millions of innocents. And I think it is this kind of surficial moral good ending players of D&D should reasonably expect. After all once you start looking deeper into the morality of killing sentient beings, basically all published adventures quickly falls appart.. [/QUOTE]
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