Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
About Parrying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anselm" data-source="post: 8672418" data-attributes="member: 6978363"><p>I've ruled once per round per weapon. They could choose to use both at the same time to increase the die to a d6</p><p></p><p>edit: just to expand on why, the weapon itself has the property and restriction of "once per turn". Therefore it's pretty easy to reason that two weapons would each have their own "once per turn" ability. Only a creature proficient with the weapon can use that property and the only simple weapon with parrying is two handed (quarterstaff) so it's limited to mostly martial characters who've invested in two weapon fighting. Additionally, and I'd be curious to see the math on when one becomes better than the other, a shield is going to be better than one or two parrying weapons against a lot of attacks. As the average of a d4 it's +2.5. 50% of the time it's going to be equal or worse and the other 50% your ac has a chance of stopping something higher, but it's not guaranteed. But the third, fourth, and beyond times it's 0. It sure doesn't feel broken to give them two uses and encourages active decisions off the player's turn. Seems like a win all around.</p></blockquote><p></p>
[QUOTE="Anselm, post: 8672418, member: 6978363"] I've ruled once per round per weapon. They could choose to use both at the same time to increase the die to a d6 edit: just to expand on why, the weapon itself has the property and restriction of "once per turn". Therefore it's pretty easy to reason that two weapons would each have their own "once per turn" ability. Only a creature proficient with the weapon can use that property and the only simple weapon with parrying is two handed (quarterstaff) so it's limited to mostly martial characters who've invested in two weapon fighting. Additionally, and I'd be curious to see the math on when one becomes better than the other, a shield is going to be better than one or two parrying weapons against a lot of attacks. As the average of a d4 it's +2.5. 50% of the time it's going to be equal or worse and the other 50% your ac has a chance of stopping something higher, but it's not guaranteed. But the third, fourth, and beyond times it's 0. It sure doesn't feel broken to give them two uses and encourages active decisions off the player's turn. Seems like a win all around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
About Parrying
Top