Li Shenron
Legend
Some questions to high-level experts
How do you use these two spells? They should be the best magic walls around for self-protection, but they are a bit unclear to me why.
First, they are overkill. Except the blinding effect against smaller foes, the colors in the wall/sphere cause fire+acid+electricity damage (20+40+80=140dmg, save half) plus poison plus insanity plus petrification, and in case someone survives it is also sent to another plane. However, these effects are just there so that basically no one ever attempts to pass through the wall at all.
Actually a few creatures may be immune to enough effects and at the same time have SR and high saves and attempt to walk into the wall for sustainable harm. A demon is immune to electricity and poison, has resistance 10 to fire & acid and has high SR and all saves; a lich is immune to petrification (IIRC), insanity, poison, and may cast protective spells vs the energy. Clearly, these are powerful foes, but quite appropriate for this level... What about a Golem, would it just be able to walk through the prismatic wall since it's immune to all magic?
All in all, the effect of the wall is quite like any ordinary wall at best, with the advantage that it is extremely difficult to dispel it (long time + all the required spells!). However, I can't find whether the wall blocks teleportation! Could it be so easy that a simple Dimension Door lets you to the other side?
The only other nice advantage is that the caster can walk through it at will, but unfortunately not cast spells through...
There is also a small explanation quirk in the SRD. It says that to "dispel" the wall/sphere you need to disrupt one effect after the other in order, but it seems to suggest that lesser effects are disrupted first, but in that case you'd have non-magical projectiles passing through when magical projectiles are still blocked

How do you use these two spells? They should be the best magic walls around for self-protection, but they are a bit unclear to me why.
First, they are overkill. Except the blinding effect against smaller foes, the colors in the wall/sphere cause fire+acid+electricity damage (20+40+80=140dmg, save half) plus poison plus insanity plus petrification, and in case someone survives it is also sent to another plane. However, these effects are just there so that basically no one ever attempts to pass through the wall at all.
Actually a few creatures may be immune to enough effects and at the same time have SR and high saves and attempt to walk into the wall for sustainable harm. A demon is immune to electricity and poison, has resistance 10 to fire & acid and has high SR and all saves; a lich is immune to petrification (IIRC), insanity, poison, and may cast protective spells vs the energy. Clearly, these are powerful foes, but quite appropriate for this level... What about a Golem, would it just be able to walk through the prismatic wall since it's immune to all magic?
All in all, the effect of the wall is quite like any ordinary wall at best, with the advantage that it is extremely difficult to dispel it (long time + all the required spells!). However, I can't find whether the wall blocks teleportation! Could it be so easy that a simple Dimension Door lets you to the other side?
The only other nice advantage is that the caster can walk through it at will, but unfortunately not cast spells through...
There is also a small explanation quirk in the SRD. It says that to "dispel" the wall/sphere you need to disrupt one effect after the other in order, but it seems to suggest that lesser effects are disrupted first, but in that case you'd have non-magical projectiles passing through when magical projectiles are still blocked
