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About Rolling for Ability Scores
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<blockquote data-quote="Mercurius" data-source="post: 6673274" data-attributes="member: 59082"><p>A well-considered post (your blog), but I don't entirely agree. First of all, random generation is just fun, and that's the point of the game. Game + fun = fun game. Secondly, "godlike" characters don't really bother me. If all of the PCs are well above average it sort of cancels itself out. I mean, as the DM I can always adjust the opposition. </p><p></p><p>Also, psychologically speaking, for many--even most--players it is more enjoyable to have an exceptional character. Everyone wants to be a little special.</p><p></p><p>In the end I don't think it really matters. The only potential problem is your third reason, which is when one player rolled poorly and has a character far below the others in terms of power. I tend to glance over the characters while they're being made and if I see one that looks significantly below the others, I have him re-roll.</p><p></p><p>All that said, I have considered point buy before, but if I do so I'd up it so that PCs were more heroic. Right now point buy and the standard array lead to above average individuals, but not exceptional or heroic ones. I'd probably go for something like: 18, 16, 14, 12, 12, 10, and its equivalent in point-buy.</p><p></p><p>But as with everything, the bottom line is that it depends upon the specific campaign and its participants. I'd recommend using an ability generation method that as many folks are as happy with as possible. This is one instance, in my opinion, where the players' opinions matter just as much as the DMs. Why not present a few different options and put it to a vote?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6673274, member: 59082"] A well-considered post (your blog), but I don't entirely agree. First of all, random generation is just fun, and that's the point of the game. Game + fun = fun game. Secondly, "godlike" characters don't really bother me. If all of the PCs are well above average it sort of cancels itself out. I mean, as the DM I can always adjust the opposition. Also, psychologically speaking, for many--even most--players it is more enjoyable to have an exceptional character. Everyone wants to be a little special. In the end I don't think it really matters. The only potential problem is your third reason, which is when one player rolled poorly and has a character far below the others in terms of power. I tend to glance over the characters while they're being made and if I see one that looks significantly below the others, I have him re-roll. All that said, I have considered point buy before, but if I do so I'd up it so that PCs were more heroic. Right now point buy and the standard array lead to above average individuals, but not exceptional or heroic ones. I'd probably go for something like: 18, 16, 14, 12, 12, 10, and its equivalent in point-buy. But as with everything, the bottom line is that it depends upon the specific campaign and its participants. I'd recommend using an ability generation method that as many folks are as happy with as possible. This is one instance, in my opinion, where the players' opinions matter just as much as the DMs. Why not present a few different options and put it to a vote? [/QUOTE]
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