Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
About Rolling for Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6673286" data-attributes="member: 22424"><p>Over the years I've bounced through a great many stat generation methods - random rolls, point buy, standard arrays, playing cards. In all that time, I've never managed to find one that I've been really happy with long-term.</p><p></p><p>In the end, I decided to stop worrying about it, give the player a three-way choice, and get on with the game. Which has served me in good stead for a couple of campaigns now (in 3e and SWSE now; I'll be trying it with 5e soon).</p><p></p><p>The methods I'll be offering are:</p><p></p><p>- Fixed array: 16, 15, 13, 12, 10, 8</p><p>- Random roll, 4d6 drop lowest. Reroll if (and only if) your highest score is 13 or less, or your net modifier is +0 or less.</p><p>- 28-point buy, using the costs given in the 3e DMG.</p><p></p><p>If rolling, the dice must be rolled in front of the DM, and once the first die falls you're committed to sticking with it.</p><p></p><p>With regard to the OP's blog post: I agree about "false gambling". Funnily enough, though, I've avoided it thus far - if a player chooses to roll, I expect them to play the character that results in good faith, and thus far I've not been disappointed. Maybe I've just been lucky.</p><p></p><p>As regards super-characters and sidekicks, I don't see either as a problem in isolation - the swing tends to be small enough, and niche protection strong enough, that it tends not to matter. Where I have seen a problem is in the unlucky case where you get <em>both</em> a super-character and a sidekick in the same group. Again, I've been lucky enough not to have that problem since I started offering the three-way choice.</p><p></p><p>(Before I started offering the choice, I never used random rolls for anything other than one-shots. I have played in a game which did use them, and which had both the super-char and the sidekick. That might have been a problem, except that the campaign collapsed after one session anyway, for unrelated reasons.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6673286, member: 22424"] Over the years I've bounced through a great many stat generation methods - random rolls, point buy, standard arrays, playing cards. In all that time, I've never managed to find one that I've been really happy with long-term. In the end, I decided to stop worrying about it, give the player a three-way choice, and get on with the game. Which has served me in good stead for a couple of campaigns now (in 3e and SWSE now; I'll be trying it with 5e soon). The methods I'll be offering are: - Fixed array: 16, 15, 13, 12, 10, 8 - Random roll, 4d6 drop lowest. Reroll if (and only if) your highest score is 13 or less, or your net modifier is +0 or less. - 28-point buy, using the costs given in the 3e DMG. If rolling, the dice must be rolled in front of the DM, and once the first die falls you're committed to sticking with it. With regard to the OP's blog post: I agree about "false gambling". Funnily enough, though, I've avoided it thus far - if a player chooses to roll, I expect them to play the character that results in good faith, and thus far I've not been disappointed. Maybe I've just been lucky. As regards super-characters and sidekicks, I don't see either as a problem in isolation - the swing tends to be small enough, and niche protection strong enough, that it tends not to matter. Where I have seen a problem is in the unlucky case where you get [i]both[/i] a super-character and a sidekick in the same group. Again, I've been lucky enough not to have that problem since I started offering the three-way choice. (Before I started offering the choice, I never used random rolls for anything other than one-shots. I have played in a game which did use them, and which had both the super-char and the sidekick. That might have been a problem, except that the campaign collapsed after one session anyway, for unrelated reasons.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
About Rolling for Ability Scores
Top