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General Tabletop Discussion
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About Rolling for Ability Scores
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<blockquote data-quote="JamesonCourage" data-source="post: 6673413" data-attributes="member: 6668292"><p>Pretty civil so far, for a discussion we've had a billion times. Good on the posters here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Note: I'm using my own RPG, not D&D 5e.</p><p></p><p>I just started a group for four brand-new RPGers. When they wanted to generate stats, I offered them four choices: </p><p><strong>(1) </strong>Basic rolling method. It's my own, but it's the standard "gamble for higher or lower stats" dynamic many of us are used to.</p><p><strong>(2) </strong>Array. I offer 20 arrays (that I made myself with the point-buy method). Players can pick one or roll 1d20 (just to add a bit of randomness).</p><p><strong>(3) </strong>Point Buy. You have points. Stats cost points. You buy stats.</p><p><strong>(4) </strong>Rolling subtraction method. This is the "balanced rolling" route. Basically, you roll a stat, subtract it from a specified number, and that leftover number is also one of your stats. For example, if you rolled a 10, you'd subtract it from 27, and get 17. So you'd get a 10 and 17. (My RPG assumes about a +9 starting character.)</p><p></p><p>My players (all brand new to tabletop RPGs) chose the array. All four of them. Two rolled, two picked. I thought that was really interesting.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6673413, member: 6668292"] Pretty civil so far, for a discussion we've had a billion times. Good on the posters here :) Note: I'm using my own RPG, not D&D 5e. I just started a group for four brand-new RPGers. When they wanted to generate stats, I offered them four choices: [B](1) [/B]Basic rolling method. It's my own, but it's the standard "gamble for higher or lower stats" dynamic many of us are used to. [B](2) [/B]Array. I offer 20 arrays (that I made myself with the point-buy method). Players can pick one or roll 1d20 (just to add a bit of randomness). [B](3) [/B]Point Buy. You have points. Stats cost points. You buy stats. [B](4) [/B]Rolling subtraction method. This is the "balanced rolling" route. Basically, you roll a stat, subtract it from a specified number, and that leftover number is also one of your stats. For example, if you rolled a 10, you'd subtract it from 27, and get 17. So you'd get a 10 and 17. (My RPG assumes about a +9 starting character.) My players (all brand new to tabletop RPGs) chose the array. All four of them. Two rolled, two picked. I thought that was really interesting. [/QUOTE]
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