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General Tabletop Discussion
*Dungeons & Dragons
About Rolling for Ability Scores
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<blockquote data-quote="jrowland" data-source="post: 6673662" data-attributes="member: 94389"><p>I won't go into likes dislikes, I feel that ground is over-trod. But I do find it interesting to see what people are doing, and in that vein, I'll offer my current method:</p><p></p><p>Players choose 1 of the below methods:</p><p></p><p>1) Standard Array: 15,14,13,11,10,9 (total 72)</p><p>2) Method 1 - Dice roll choose a variant below</p><p>2a) Roll 4d6 drop the lowest six times. Assign as you see fit. You may lower any one score by 2 to raise another score by 1. If you are not happy with results you may choose standard array (choice 1) instead.</p><p>2b) Roll 3d6 in order. You get any uncommon or common magic item of your choice. If you are not happy with results you may choose standard array (choice 1) instead.</p><p>3) Point Buy using default points.</p><p></p><p>So far, most players have opted for 1) and 2a). Only 1 (of about 12 players since launch) have chosen option 2b) and it worked out reasonably well, iirc they had a total of 69 (slightly less than standard array) and the stats 'forced' him to play a wizard (he didn't care, but it was like 8-11 in all stats but int which was 17) but got a magic item.</p><p></p><p>For 2a) I find people who roll well usually take advantage of the drop 2 points bump 1 option to smooth out their stats, even if its it at a net loss. Yes, usually to hit an even number in a 'prime' stat and to drop an even in a dump stat to an odd, but I don't mind...like I said, it is at a net loss, so it self-regulates.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6673662, member: 94389"] I won't go into likes dislikes, I feel that ground is over-trod. But I do find it interesting to see what people are doing, and in that vein, I'll offer my current method: Players choose 1 of the below methods: 1) Standard Array: 15,14,13,11,10,9 (total 72) 2) Method 1 - Dice roll choose a variant below 2a) Roll 4d6 drop the lowest six times. Assign as you see fit. You may lower any one score by 2 to raise another score by 1. If you are not happy with results you may choose standard array (choice 1) instead. 2b) Roll 3d6 in order. You get any uncommon or common magic item of your choice. If you are not happy with results you may choose standard array (choice 1) instead. 3) Point Buy using default points. So far, most players have opted for 1) and 2a). Only 1 (of about 12 players since launch) have chosen option 2b) and it worked out reasonably well, iirc they had a total of 69 (slightly less than standard array) and the stats 'forced' him to play a wizard (he didn't care, but it was like 8-11 in all stats but int which was 17) but got a magic item. For 2a) I find people who roll well usually take advantage of the drop 2 points bump 1 option to smooth out their stats, even if its it at a net loss. Yes, usually to hit an even number in a 'prime' stat and to drop an even in a dump stat to an odd, but I don't mind...like I said, it is at a net loss, so it self-regulates. [/QUOTE]
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