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About Rolling for Ability Scores
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<blockquote data-quote="Wik" data-source="post: 6673947" data-attributes="member: 40177"><p>In a 1e game I recently played in, I had a demi-god type character. Two 18s, a 17, a 16, etc. Her lowest stat was her intelligence... at 12. (I think her stats were 18, 18, 17, 16, 15, and 12). In this homebrew, 18 strength didn't go percentile, but instead got a bonus. And she basically rolled the equivalent of 18/00 strength. So, yeah, hugely strong character. </p><p></p><p>Her competition in the party was a fighter who had been around much longer than her, and whose highest stat was a 16. </p><p></p><p>Funny thing is, we both felt useful, and I never really overshadowed the other guy. We both had fun, we both saved each other's butts on many occasions, and while I'd compete with the other fighters over who could do the most damage, it was mostly just fun joking around. </p><p></p><p>Flash forward to our current 5e game, where the fighter with a strength of 14 (he put his 18 in charisma for a battlemaster warlord type fighter) is finding that the dex 16 wizard with a rapier can consistently out-damage him. The player is not at all bugged by this - he actually thinks it's cool and fun. Having random ability scores leads to interesting builds, and interesting character variations in play. Thieves with a high strength. Wizards with low wisdoms. Fighters with low dexterities. All that fun stuff. </p><p></p><p>Now, if it's a game that plays like a board game or combat simulation, I can see where people would get upset. If it's a game where the DCs are consistently around 30 and every plus matters, absolutely. If it's a game where many class abilities and feats require ability score minimums, I understand point buy completely. But in a game where the difference in numbers is small, who really cares if you've got an 18 and I've got a 14? </p><p></p><p>We're on the same side. We're fighting the same forces. And we're both going to contribute, probably equally.</p></blockquote><p></p>
[QUOTE="Wik, post: 6673947, member: 40177"] In a 1e game I recently played in, I had a demi-god type character. Two 18s, a 17, a 16, etc. Her lowest stat was her intelligence... at 12. (I think her stats were 18, 18, 17, 16, 15, and 12). In this homebrew, 18 strength didn't go percentile, but instead got a bonus. And she basically rolled the equivalent of 18/00 strength. So, yeah, hugely strong character. Her competition in the party was a fighter who had been around much longer than her, and whose highest stat was a 16. Funny thing is, we both felt useful, and I never really overshadowed the other guy. We both had fun, we both saved each other's butts on many occasions, and while I'd compete with the other fighters over who could do the most damage, it was mostly just fun joking around. Flash forward to our current 5e game, where the fighter with a strength of 14 (he put his 18 in charisma for a battlemaster warlord type fighter) is finding that the dex 16 wizard with a rapier can consistently out-damage him. The player is not at all bugged by this - he actually thinks it's cool and fun. Having random ability scores leads to interesting builds, and interesting character variations in play. Thieves with a high strength. Wizards with low wisdoms. Fighters with low dexterities. All that fun stuff. Now, if it's a game that plays like a board game or combat simulation, I can see where people would get upset. If it's a game where the DCs are consistently around 30 and every plus matters, absolutely. If it's a game where many class abilities and feats require ability score minimums, I understand point buy completely. But in a game where the difference in numbers is small, who really cares if you've got an 18 and I've got a 14? We're on the same side. We're fighting the same forces. And we're both going to contribute, probably equally. [/QUOTE]
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