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About running a campaign in a town/city
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<blockquote data-quote="Hand of Evil" data-source="post: 353188" data-attributes="member: 371"><p>NPCs NPCs NPCs - create a card catolog of them USING descriptive adjectives! Steal them from TV, movies, books, history, whatever but use catch phases and mannerismes (sp)!</p><p></p><p>News! There are a million stories in the naked city, yours should have at least a few new ones every game. Don't forget updates and follow ups! These are things like robberies, murder, fires, to common gossip from your local church/high school. </p><p></p><p>Don't do all the work yourself! Give the players homework. They have to come up with the places their characters visit, be it a magic shop, tavern, so on. It only has to be a few hang outs. </p><p></p><p>Locations! Let them players know of your cities landmarks. Have a few basic floorplans for taverns, shops, inns. Let the players decide on their own places to stay. Do they stay together or do they have their own places? </p><p></p><p>Something I do is allowing PCs to pick people that are loyal to them, using their own friends/cohorts. Just limit the number. These wil be people that the PCs interact with during their adventures in the city!</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 353188, member: 371"] NPCs NPCs NPCs - create a card catolog of them USING descriptive adjectives! Steal them from TV, movies, books, history, whatever but use catch phases and mannerismes (sp)! News! There are a million stories in the naked city, yours should have at least a few new ones every game. Don't forget updates and follow ups! These are things like robberies, murder, fires, to common gossip from your local church/high school. Don't do all the work yourself! Give the players homework. They have to come up with the places their characters visit, be it a magic shop, tavern, so on. It only has to be a few hang outs. Locations! Let them players know of your cities landmarks. Have a few basic floorplans for taverns, shops, inns. Let the players decide on their own places to stay. Do they stay together or do they have their own places? Something I do is allowing PCs to pick people that are loyal to them, using their own friends/cohorts. Just limit the number. These wil be people that the PCs interact with during their adventures in the city! [/QUOTE]
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