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<blockquote data-quote="Prince Atom" data-source="post: 366705" data-attributes="member: 6046"><p>Aha! More Thieves' World fans!</p><p></p><p>Pity -- most of my group doesn't know TW (and my gf doesn't like it) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I picked up a copy of the box that was missing the Personalities of Sanctuary, but I figure I can stat 'em up on my own. Haven't got around to it yet, though.... It's early 80s and looks it.</p><p></p><p>Yeah, as a lot of people have said, city games (and TW) are heavy on the NPCs. I probably don't need to say that the legendary TW folk shouldn't show up very often. Last I read, Shadowspawn had taken off for parts unknown with his seer girl, and Kadakithis was under the Beysib leader's charm. So you really have to worry about Tempus and the shifting mage whatsisname.</p><p></p><p>Oh well. I think the setup of the books (whole lot of short stories) makes a good RPG premise. I feel uncomfortable in worlds with only one author. I can't run a Star Wars game I feel comfortable in, frex, despite all the novels out there. Maybe it's because they're all coordinated...</p><p></p><p>But I digress. The authors couldn't touch each other's characters permanently in a negative way, but I don't think you should feel compelled to leave them alone. One great way to shake up the PCs' world is to change it around them. If you feel Kadakithis needs to die, kill him and get the PCs in on the action.</p><p></p><p>Arg. Not much TW-specific stuff in here. I do recommend the boxed set; it's got an essay by Poul Anderson in it ("Thud and Blunder," c. 1979-1980) that's fascinating. Did you know he's (or was) both an SCA'er and a RP'er? I didn't.</p><p></p><p>TWK</p><p>Andrew Offutt ROCKS! His kid, Chris, taught at Morehead University in KY and my bro took a course! (indirect fanboy drool....)</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 366705, member: 6046"] Aha! More Thieves' World fans! Pity -- most of my group doesn't know TW (and my gf doesn't like it) :( I picked up a copy of the box that was missing the Personalities of Sanctuary, but I figure I can stat 'em up on my own. Haven't got around to it yet, though.... It's early 80s and looks it. Yeah, as a lot of people have said, city games (and TW) are heavy on the NPCs. I probably don't need to say that the legendary TW folk shouldn't show up very often. Last I read, Shadowspawn had taken off for parts unknown with his seer girl, and Kadakithis was under the Beysib leader's charm. So you really have to worry about Tempus and the shifting mage whatsisname. Oh well. I think the setup of the books (whole lot of short stories) makes a good RPG premise. I feel uncomfortable in worlds with only one author. I can't run a Star Wars game I feel comfortable in, frex, despite all the novels out there. Maybe it's because they're all coordinated... But I digress. The authors couldn't touch each other's characters permanently in a negative way, but I don't think you should feel compelled to leave them alone. One great way to shake up the PCs' world is to change it around them. If you feel Kadakithis needs to die, kill him and get the PCs in on the action. Arg. Not much TW-specific stuff in here. I do recommend the boxed set; it's got an essay by Poul Anderson in it ("Thud and Blunder," c. 1979-1980) that's fascinating. Did you know he's (or was) both an SCA'er and a RP'er? I didn't. TWK Andrew Offutt ROCKS! His kid, Chris, taught at Morehead University in KY and my bro took a course! (indirect fanboy drool....) [/QUOTE]
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