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About running a campaign in a town/city
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<blockquote data-quote="Khorod" data-source="post: 366916" data-attributes="member: 1636"><p>The great thing for npc creation in TW is that the creation and introduction of new and interesting characters is almost more common in the books than significant plot elements.</p><p></p><p>The creation of new character concepts just seems remarkably easy for that stage.</p><p></p><p>One thing about killing off the 'core' chars like Kittycat is that so much of the city is dependent on its past characters. Make sure new ones have been adequately woven into the fabric of the city before going in a killing spree.</p><p></p><p>I am eagerly awaiting a chance to read the new book, I am very interested in how the new characters do. It doesn't help that Molin Torchholder is my distinctly least favorite character in the series. He's just so much of an ass I'd rather read about the corrupt, vile jerks deeper in the city.</p></blockquote><p></p>
[QUOTE="Khorod, post: 366916, member: 1636"] The great thing for npc creation in TW is that the creation and introduction of new and interesting characters is almost more common in the books than significant plot elements. The creation of new character concepts just seems remarkably easy for that stage. One thing about killing off the 'core' chars like Kittycat is that so much of the city is dependent on its past characters. Make sure new ones have been adequately woven into the fabric of the city before going in a killing spree. I am eagerly awaiting a chance to read the new book, I am very interested in how the new characters do. It doesn't help that Molin Torchholder is my distinctly least favorite character in the series. He's just so much of an ass I'd rather read about the corrupt, vile jerks deeper in the city. [/QUOTE]
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