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General Tabletop Discussion
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About the myth or fact (?) of needing magical items
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<blockquote data-quote="physicscarp" data-source="post: 2498567" data-attributes="member: 7207"><p>I can't speak from a DM point of view, but I played in a campaign from 1st to 20th level that was woefully void of magic items. Over the course of the entire campaign, each of the characters received one major magic item, and a few minor one use items, such as potions or scrolls. So, this was a low magic item campaign, not a low magic one (plenty of spells).</p><p></p><p>The party was a human bard (ENWorld's very own Crothian), a human monk, and a half-orc druid. I picked up Scribe Scroll as a feat, which did allow for additional spells, but that was it as far as magic item creation feats. I feel that the campaign was not only very enjoyable, but appropriately challenging. We certainly had to run when confronted with some difficult opponents, but we were able to eventually overcome every challenge that the DM presented us with.</p></blockquote><p></p>
[QUOTE="physicscarp, post: 2498567, member: 7207"] I can't speak from a DM point of view, but I played in a campaign from 1st to 20th level that was woefully void of magic items. Over the course of the entire campaign, each of the characters received one major magic item, and a few minor one use items, such as potions or scrolls. So, this was a low magic item campaign, not a low magic one (plenty of spells). The party was a human bard (ENWorld's very own Crothian), a human monk, and a half-orc druid. I picked up Scribe Scroll as a feat, which did allow for additional spells, but that was it as far as magic item creation feats. I feel that the campaign was not only very enjoyable, but appropriately challenging. We certainly had to run when confronted with some difficult opponents, but we were able to eventually overcome every challenge that the DM presented us with. [/QUOTE]
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