Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
About the myth or fact (?) of needing magical items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 2501111" data-attributes="member: 17296"><p>Don't worry, that's pretty common. Usually it's because I haven't managed to actually express what I'm talking about sufficiently... either that or I just THINK that because I'm arrogant. Either way it must be true!</p><p></p><p>Of course, it does make me wonder a little bit about what points exactly you're disagreeing with. It all seemed very simple and quite intuitive to me, but then I wrote it, didn't I?</p><p></p><p></p><p>Some of my basic points:</p><p></p><p>D&D = A game genre, a type or system or feel. It's swords and sorcery, it's Dungeons and Dragons, it's become a generic term to refer to a broad catagory of game systems</p><p></p><p>3.X = Refers to the 3.0 and 3.5 (and any future suppliments) that WoTC invented when they bought the TSR logo and revitalized the game. I don't really know ANYone who's played both systems who thinks that they're the same game. They have wizards and rogues and fighters and clerics, but the entire system has been completely reworked. </p><p></p><p>If someone says "I'm playing D&D tonight" you might assume that they're playing 3.X. That would be a common assumption because that's currently the most common form of the game played. But you wouldn't be shocked to discover that they were playing DarkSun or Hackmaster or EarthDawn, or even second edition. You might be surprised but not shocked. And once it was clarified which system they were playing, you wouldn't (I don't think) refute that they're not playing D&D if indeed they're not playing 3.X</p><p></p><p>And so.</p><p>D&D can definitely be played low magic. There are some systems that are lower magic by default than 3.X</p><p></p><p>3.X was/is written with the base assumption that characters will have a certain power level in states and in character wealth, and that character wealth will include at least the base magic items in the core books. Varying from that will cause additional complications.</p><p></p><p>Additional point: I stated that 3.X does not take well to house-rules, additions and subtractions. Once exception to that is, of course, the way that they've built in to make new rules, the "feat" system. The system is designed to be able to incorporate a limitless number of feats, all of which will add to or alter the base rules in some way.</p><p></p><p>However the game isn't designed to adapt well to other house rules. This is in large part because it's such a lawful game system. It's filled with many rules which all interact with each other. If you attempt to make a house-rule you're very likely to stumble across several unintended consequences. If you're either very lucky or very good you won't. You might know ALL the rules extremely well, and be able to make and change rules completely, with each change encompassing all the other rules that it will affect, and noting how this change will or will not change those rules. However if you're doing so you're also validating my statement that it's not really designed to be easily changed. You have to go through a LOT to manage that. </p><p></p><p>Several paid writers fail to make all the considerations needed. As is generally pointed out and/or exploited by the rest of the gaming community!</p><p></p><p>That's what I was trying to say in a slightly different form.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2501111, member: 17296"] Don't worry, that's pretty common. Usually it's because I haven't managed to actually express what I'm talking about sufficiently... either that or I just THINK that because I'm arrogant. Either way it must be true! Of course, it does make me wonder a little bit about what points exactly you're disagreeing with. It all seemed very simple and quite intuitive to me, but then I wrote it, didn't I? Some of my basic points: D&D = A game genre, a type or system or feel. It's swords and sorcery, it's Dungeons and Dragons, it's become a generic term to refer to a broad catagory of game systems 3.X = Refers to the 3.0 and 3.5 (and any future suppliments) that WoTC invented when they bought the TSR logo and revitalized the game. I don't really know ANYone who's played both systems who thinks that they're the same game. They have wizards and rogues and fighters and clerics, but the entire system has been completely reworked. If someone says "I'm playing D&D tonight" you might assume that they're playing 3.X. That would be a common assumption because that's currently the most common form of the game played. But you wouldn't be shocked to discover that they were playing DarkSun or Hackmaster or EarthDawn, or even second edition. You might be surprised but not shocked. And once it was clarified which system they were playing, you wouldn't (I don't think) refute that they're not playing D&D if indeed they're not playing 3.X And so. D&D can definitely be played low magic. There are some systems that are lower magic by default than 3.X 3.X was/is written with the base assumption that characters will have a certain power level in states and in character wealth, and that character wealth will include at least the base magic items in the core books. Varying from that will cause additional complications. Additional point: I stated that 3.X does not take well to house-rules, additions and subtractions. Once exception to that is, of course, the way that they've built in to make new rules, the "feat" system. The system is designed to be able to incorporate a limitless number of feats, all of which will add to or alter the base rules in some way. However the game isn't designed to adapt well to other house rules. This is in large part because it's such a lawful game system. It's filled with many rules which all interact with each other. If you attempt to make a house-rule you're very likely to stumble across several unintended consequences. If you're either very lucky or very good you won't. You might know ALL the rules extremely well, and be able to make and change rules completely, with each change encompassing all the other rules that it will affect, and noting how this change will or will not change those rules. However if you're doing so you're also validating my statement that it's not really designed to be easily changed. You have to go through a LOT to manage that. Several paid writers fail to make all the considerations needed. As is generally pointed out and/or exploited by the rest of the gaming community! That's what I was trying to say in a slightly different form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
About the myth or fact (?) of needing magical items
Top