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About the myth or fact (?) of needing magical items
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<blockquote data-quote="boredgremlin" data-source="post: 2502908" data-attributes="member: 31646"><p>Okay i have to say something here. The beholder didnt do anything and your 14th level party barely beat a bunch of grimlocks equivelent to 8th level characters? The fault here didnt lie with the magic items. It was with the players. Thats just rediculous. The players should have had boatloads more HP, BAB's at least 5 higher, almost certainly better base armor then them without magic and thus higher AC's. That battle should have been a cakewalk for them. </p><p> I very rarely give out powerful magic items and none of my players ever have the amount of magic items the game says they should have unless they make em themselves. And yet they allways seem to do fine when they use intelligent tactics. </p><p> As a side note the CR system is goofy and unreliable. Its all about a bunch of crappy battles weakening the party, which really doesnt work if you have smart players. The weak battles are just so laughably easy they are boring and even the BBEG rarely is able to put up much of a fight. </p><p> Course i am part of the school of D&D that thinks that it should be a harder game. Battles shouldnt be a forgone conclusion of "how many of my resources will it take to kill these guys"? It should be "oh crap, someone is trying to kill me" and actually be a dangerous situation.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2502908, member: 31646"] Okay i have to say something here. The beholder didnt do anything and your 14th level party barely beat a bunch of grimlocks equivelent to 8th level characters? The fault here didnt lie with the magic items. It was with the players. Thats just rediculous. The players should have had boatloads more HP, BAB's at least 5 higher, almost certainly better base armor then them without magic and thus higher AC's. That battle should have been a cakewalk for them. I very rarely give out powerful magic items and none of my players ever have the amount of magic items the game says they should have unless they make em themselves. And yet they allways seem to do fine when they use intelligent tactics. As a side note the CR system is goofy and unreliable. Its all about a bunch of crappy battles weakening the party, which really doesnt work if you have smart players. The weak battles are just so laughably easy they are boring and even the BBEG rarely is able to put up much of a fight. Course i am part of the school of D&D that thinks that it should be a harder game. Battles shouldnt be a forgone conclusion of "how many of my resources will it take to kill these guys"? It should be "oh crap, someone is trying to kill me" and actually be a dangerous situation. [/QUOTE]
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