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About the myth or fact (?) of needing magical items
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<blockquote data-quote="Runesong42" data-source="post: 2503033" data-attributes="member: 10578"><p>I am currently running a low-magic item/low magic solo 3.x campaign. To be fair, the PC is a half-celestial Paladin/Thief (using the gestalt rules from Unearthed Arcana and ignoring the concept of 'alignment') which grants him numerous benefits.</p><p></p><p>He has just become 8th level, and so far, he has found a magic sword (+2 keen longsword of shock), a suit of magic armour (breastplate +2), and a few minor toys that do not improve him from a tactical standpoint (ie. no bonuses to hit, defense, damage, saves, or any direct damage attacks).</p><p></p><p>The only reason he even has those is because of pre-gen adventures I've run from Dungeon magazines.</p><p></p><p>He also has a cast of NPC from which he can customize a party of up to four, at any time. They are also gestalts, and all of them have some magical ability. They're pretty light on the items as well.</p><p></p><p>Now, it could be because I am used to judging challenges, or it could be because he hasn't yet been adequately challenged, and I'm sure it's partly because he is an amazing tactician IRL, but he has yet to actually suffer as a result of being "under-powered".</p><p></p><p>Based on my experiences as a whole, what more do PC's need than: </p><p>- a magic melee weapon</p><p>- a magic ranged weapon</p><p>- a magical means of defense (be it armour, shield, or protective item)</p><p>- some means of magical healing, renewable or not (be it scroll, wand, potion, etc.)</p><p></p><p>Everything else is just 'toys' to me... giving the PC's abilities they wouldn't normally have, but aren't necessary useful. Lighting PC's up like a Chrismas tree accompishes exactly that... lots of flair, pretty to look at, but what does it do but stand there and look pretty?</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2503033, member: 10578"] I am currently running a low-magic item/low magic solo 3.x campaign. To be fair, the PC is a half-celestial Paladin/Thief (using the gestalt rules from Unearthed Arcana and ignoring the concept of 'alignment') which grants him numerous benefits. He has just become 8th level, and so far, he has found a magic sword (+2 keen longsword of shock), a suit of magic armour (breastplate +2), and a few minor toys that do not improve him from a tactical standpoint (ie. no bonuses to hit, defense, damage, saves, or any direct damage attacks). The only reason he even has those is because of pre-gen adventures I've run from Dungeon magazines. He also has a cast of NPC from which he can customize a party of up to four, at any time. They are also gestalts, and all of them have some magical ability. They're pretty light on the items as well. Now, it could be because I am used to judging challenges, or it could be because he hasn't yet been adequately challenged, and I'm sure it's partly because he is an amazing tactician IRL, but he has yet to actually suffer as a result of being "under-powered". Based on my experiences as a whole, what more do PC's need than: - a magic melee weapon - a magic ranged weapon - a magical means of defense (be it armour, shield, or protective item) - some means of magical healing, renewable or not (be it scroll, wand, potion, etc.) Everything else is just 'toys' to me... giving the PC's abilities they wouldn't normally have, but aren't necessary useful. Lighting PC's up like a Chrismas tree accompishes exactly that... lots of flair, pretty to look at, but what does it do but stand there and look pretty? [/QUOTE]
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