Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
About the myth or fact (?) of needing magical items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 2504252" data-attributes="member: 944"><p>No offense BU but there is a default needed amount of magic items built into the system as it is written. </p><p></p><p>Without the items listed you can't safely use many DR encounters, flying encounters, encounters with many kinds of magic in them (default low saves lag way way behind spells-- I mean do you really want your 20th leve; fighter to be easily dominated by a 7th level wizard?) and in addition fighters and the like get hit more than twice as often. </p><p></p><p>lets say you have a high level fighter who normally have plate +3 heavy shield +3 amulet of natural armor +3 ring of deflection +3 plus a Dodge feat and a +1 dex bonus his base AC is 32</p><p></p><p>A low magic fighter with a Plate, a +3 heavy shield,a dodge feat and a +1 dex bonus has a base AC of 25 -- </p><p></p><p>This means in melee he takes 35% more hits -- it is the same effect as dropping him from a d10 to about a d6 for HP even against normal opponents</p><p></p><p>Also Wizards are staggeringly powerfull without an appropriate amount of PC magic </p><p></p><p>Lets say you have a party of 4 blog standard guys each 12 level -- each has two magic items </p><p></p><p>Fighter has +2 silver longsword and a +3 shield </p><p></p><p>Rogue has +2 studded leather and Elven boots </p><p></p><p>Wizard (who is 11th ) has piles of scrolls he made and a +2 natural armor amulet and a wand of magic misisles (l9) with 30 charges </p><p></p><p>Cleric (who is also 11th) has a bunch of potions (he made), +2 Chain and his mace of disruption </p><p> </p><p>This seem like a fairly equipped party but its not. Both the fighter and rogue can be easily taken down with any will related effect, say Dominate -- The cleric has a good chance if he can buff -- and the wizard --well he needs a few rounds to buff but is otherwise OK </p><p></p><p>What happens without items is the non spell users are hosed badly and the spell casters are either hammered flat or if they pick spells wisely and a have some time to buff will be about the same except for an increased amount of resource use.</p><p></p><p>What low magic item games do (without comensatory rules mods) is grossly nerf fighters and make the party casters need to recharge resources more which leads to a lot more -- stop, rest and a lot less ---fight on! </p><p></p><p>They also put heavy limits on the DM's monster pallate. There are a lot of cool monsters that would be challenging for say a level 12 party that can and will TPK an under equipped party at level 20. </p><p></p><p>This is why rules modiications are essential if you reduce items. </p><p></p><p>WOTC shows this with the vow of poverty feat. It seems gawdawful powerfull but its not compared to a well equiped parties resources </p><p></p><p>To make low item D&D balance even against mostly human opponents you need the following </p><p></p><p>extra feats,</p><p> extra skill points,</p><p> better stat rolls (no 25 point buy), </p><p>better hp roll method </p><p>Optionally a few stat points on level up </p><p>better saves for weak saves </p><p>and most importantly a level based AC bonus that stacks with armor </p><p></p><p>I also allow feats in a low item game that I might not allow in a regular game as too strong as well as use stuff like combat styles to balance out </p><p></p><p>With these mods and a little care in the monster selectionlow item D&D can balance out at similar power levels to regular D&D</p></blockquote><p></p>
[QUOTE="Ace, post: 2504252, member: 944"] No offense BU but there is a default needed amount of magic items built into the system as it is written. Without the items listed you can't safely use many DR encounters, flying encounters, encounters with many kinds of magic in them (default low saves lag way way behind spells-- I mean do you really want your 20th leve; fighter to be easily dominated by a 7th level wizard?) and in addition fighters and the like get hit more than twice as often. lets say you have a high level fighter who normally have plate +3 heavy shield +3 amulet of natural armor +3 ring of deflection +3 plus a Dodge feat and a +1 dex bonus his base AC is 32 A low magic fighter with a Plate, a +3 heavy shield,a dodge feat and a +1 dex bonus has a base AC of 25 -- This means in melee he takes 35% more hits -- it is the same effect as dropping him from a d10 to about a d6 for HP even against normal opponents Also Wizards are staggeringly powerfull without an appropriate amount of PC magic Lets say you have a party of 4 blog standard guys each 12 level -- each has two magic items Fighter has +2 silver longsword and a +3 shield Rogue has +2 studded leather and Elven boots Wizard (who is 11th ) has piles of scrolls he made and a +2 natural armor amulet and a wand of magic misisles (l9) with 30 charges Cleric (who is also 11th) has a bunch of potions (he made), +2 Chain and his mace of disruption This seem like a fairly equipped party but its not. Both the fighter and rogue can be easily taken down with any will related effect, say Dominate -- The cleric has a good chance if he can buff -- and the wizard --well he needs a few rounds to buff but is otherwise OK What happens without items is the non spell users are hosed badly and the spell casters are either hammered flat or if they pick spells wisely and a have some time to buff will be about the same except for an increased amount of resource use. What low magic item games do (without comensatory rules mods) is grossly nerf fighters and make the party casters need to recharge resources more which leads to a lot more -- stop, rest and a lot less ---fight on! They also put heavy limits on the DM's monster pallate. There are a lot of cool monsters that would be challenging for say a level 12 party that can and will TPK an under equipped party at level 20. This is why rules modiications are essential if you reduce items. WOTC shows this with the vow of poverty feat. It seems gawdawful powerfull but its not compared to a well equiped parties resources To make low item D&D balance even against mostly human opponents you need the following extra feats, extra skill points, better stat rolls (no 25 point buy), better hp roll method Optionally a few stat points on level up better saves for weak saves and most importantly a level based AC bonus that stacks with armor I also allow feats in a low item game that I might not allow in a regular game as too strong as well as use stuff like combat styles to balance out With these mods and a little care in the monster selectionlow item D&D can balance out at similar power levels to regular D&D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
About the myth or fact (?) of needing magical items
Top