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General Tabletop Discussion
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About the myth or fact (?) of needing magical items
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<blockquote data-quote="Belen" data-source="post: 2504278" data-attributes="member: 1405"><p>None taken. Basically, we're arguing what constitues "D&D." It is a no win argument. For me, the DM chooses the encounters, level of equipment, etc. I have no trouble challenging characters no matter what equipment they may or may not have.</p><p></p><p>I have been in games where the casters outshined everyone else even when they had better than wealth by level limits. I have also been in campaigns where the casters stunk even when the fighter only had a +1 sword.</p><p></p><p>Is there a problem with high level magic? Yes. I, for one, would prefer to go back to how some of the 2e spells worked in that they had negative side effects.</p><p></p><p>However, I maintain that characters do not need a grab bag of items. I do not advocate zero items. I just do not think you need a magic shop on every corner to play D&D.</p></blockquote><p></p>
[QUOTE="Belen, post: 2504278, member: 1405"] None taken. Basically, we're arguing what constitues "D&D." It is a no win argument. For me, the DM chooses the encounters, level of equipment, etc. I have no trouble challenging characters no matter what equipment they may or may not have. I have been in games where the casters outshined everyone else even when they had better than wealth by level limits. I have also been in campaigns where the casters stunk even when the fighter only had a +1 sword. Is there a problem with high level magic? Yes. I, for one, would prefer to go back to how some of the 2e spells worked in that they had negative side effects. However, I maintain that characters do not need a grab bag of items. I do not advocate zero items. I just do not think you need a magic shop on every corner to play D&D. [/QUOTE]
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About the myth or fact (?) of needing magical items
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