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<blockquote data-quote="Chaosmancer" data-source="post: 7901213" data-attributes="member: 6801228"><p>I like the cohesiveness of the world he built, but I feel like this would leave a weird place for certain tropes. And I think those tropes are the bigger reason behind "acceptable necromancy" in a lot of worldviews. </p><p></p><p>For example, Child Ghosts. The ghost of a child who stays in an area and helps others so they do not suffer the same fate they did. It is a powerful trope, and this view of undead isn't compatible with it. I mean, it feels weird to say that the little girl who pulls people out of the river is an evil abomination because her suffering left an imprint on the world. Even the idea that the remnant of suffering is evil and an abomination in some sense leads to some really tricky territory for me. I don't know how you square that. </p><p></p><p>For another example, the Spirit Guardian Barbarian. Are they evil? The spirits of their ancestors protect and guide them, but those would be ghosts, the souls staying connected to the mortal realm instead of passing into the Divine. Is it an abomination to deny yourself spiritual fulfillment to protect your great-great grandson? I can see a harsh law that says yes, but I don't think players are comfortable with that interpretation, because protecting your family is a good thing, and ancestors watching over you is a culturally relevant angle to look from. </p><p></p><p>I am curious if these can be easily reconciled with the Angryverse, but more than that, I think this is the sort of angle people come from when they are looking at "not all necromancers are evil". Because, if the ghost child is not evil, then binding her and allowing her to help more people, with her permission, is not evil. If your ancestors protecting you is not evil, then binding their will to their bones, allowing them to protect the family in more immediate ways, would not be evil. It leads to seeing the ways it could be good, and then leads to villains who are villains because they force and enslave they dead, instead of working alongside them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7901213, member: 6801228"] I like the cohesiveness of the world he built, but I feel like this would leave a weird place for certain tropes. And I think those tropes are the bigger reason behind "acceptable necromancy" in a lot of worldviews. For example, Child Ghosts. The ghost of a child who stays in an area and helps others so they do not suffer the same fate they did. It is a powerful trope, and this view of undead isn't compatible with it. I mean, it feels weird to say that the little girl who pulls people out of the river is an evil abomination because her suffering left an imprint on the world. Even the idea that the remnant of suffering is evil and an abomination in some sense leads to some really tricky territory for me. I don't know how you square that. For another example, the Spirit Guardian Barbarian. Are they evil? The spirits of their ancestors protect and guide them, but those would be ghosts, the souls staying connected to the mortal realm instead of passing into the Divine. Is it an abomination to deny yourself spiritual fulfillment to protect your great-great grandson? I can see a harsh law that says yes, but I don't think players are comfortable with that interpretation, because protecting your family is a good thing, and ancestors watching over you is a culturally relevant angle to look from. I am curious if these can be easily reconciled with the Angryverse, but more than that, I think this is the sort of angle people come from when they are looking at "not all necromancers are evil". Because, if the ghost child is not evil, then binding her and allowing her to help more people, with her permission, is not evil. If your ancestors protecting you is not evil, then binding their will to their bones, allowing them to protect the family in more immediate ways, would not be evil. It leads to seeing the ways it could be good, and then leads to villains who are villains because they force and enslave they dead, instead of working alongside them. [/QUOTE]
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