Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
About the War Cleric......
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7391846" data-attributes="member: 20564"><p>I don't see a problem with giving a full caster extra attack - you are either using the Attack action or you are using a Cast A Spell action. (Though not in addition to their bonus attack.)</p><p></p><p>Where the problem comes in is when that casting allows self buffing that will surpass the features given by the melee classes, because then they are a better melee combatant plus have the rest of their casting. This was very prevelant in D&D 3.x, where long lasting buff spells were layers on each other to make an titan of combat.</p><p></p><p>In 5e, the Concentration mechanic lessens then chance of this greatly. Some of the spells I'm seeing in XGtE could be worrisome, but they're not generally on the Cleric list except for holy weapon.</p><p></p><p>Actually, one way to improve the War cleric might be to leave it alone mechanically and just pick some extra spells from non-PHB sources that support melee that it has access to. Perhaps replacing domain spells - while they are generally a good melee mix, most of the require concentration so using one locks you out of using others.</p></blockquote><p></p>
[QUOTE="Blue, post: 7391846, member: 20564"] I don't see a problem with giving a full caster extra attack - you are either using the Attack action or you are using a Cast A Spell action. (Though not in addition to their bonus attack.) Where the problem comes in is when that casting allows self buffing that will surpass the features given by the melee classes, because then they are a better melee combatant plus have the rest of their casting. This was very prevelant in D&D 3.x, where long lasting buff spells were layers on each other to make an titan of combat. In 5e, the Concentration mechanic lessens then chance of this greatly. Some of the spells I'm seeing in XGtE could be worrisome, but they're not generally on the Cleric list except for holy weapon. Actually, one way to improve the War cleric might be to leave it alone mechanically and just pick some extra spells from non-PHB sources that support melee that it has access to. Perhaps replacing domain spells - while they are generally a good melee mix, most of the require concentration so using one locks you out of using others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
About the War Cleric......
Top