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Community
General Tabletop Discussion
*Dungeons & Dragons
About the War Cleric......
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<blockquote data-quote="CapnZapp" data-source="post: 7394362" data-attributes="member: 12731"><p>Remember it IS kind of granted at higher levels. </p><p></p><p>A level 2 Cleric can use the feature (if we go with the unrefined suggestion) exactly three times a day. </p><p></p><p>Why? Because that Cleric has three spell slots.</p><p></p><p>So all the doom and gloom about it being OMGWTFBBQ levels of broken is... maybe a tad hysterical?</p><p></p><p>Even a level 5 Cleric can use it a grand total of nine times. Whoopidoo!</p><p></p><p>Since entering melee is inherently a bad move for any full caster, I am certain the value of this ability will drop off as the number of spell slots otherwise would allow it to be used "all day". </p><p></p><p>Let me rephrase: when you've got enough spell slots to use this ability all day long, a measly mace bash is so little extra damage, and the risks of staying in melee are so high, that the feature balances itself, receding into the background. </p><p></p><p>Some of you have defended the current War Priest ability with this exact argument, that it's okay for a defining feature to pale into insignificant as you level up. </p><p></p><p>But that completely misses the point, which is that the designer didn't think things through. </p><p></p><p>Redesigning War Priest to augment Cast Spell is, in that light, a brilliant illustration of what went wrong and how to put it right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The exact game balance can still be tweaked, however.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7394362, member: 12731"] Remember it IS kind of granted at higher levels. A level 2 Cleric can use the feature (if we go with the unrefined suggestion) exactly three times a day. Why? Because that Cleric has three spell slots. So all the doom and gloom about it being OMGWTFBBQ levels of broken is... maybe a tad hysterical? Even a level 5 Cleric can use it a grand total of nine times. Whoopidoo! Since entering melee is inherently a bad move for any full caster, I am certain the value of this ability will drop off as the number of spell slots otherwise would allow it to be used "all day". Let me rephrase: when you've got enough spell slots to use this ability all day long, a measly mace bash is so little extra damage, and the risks of staying in melee are so high, that the feature balances itself, receding into the background. Some of you have defended the current War Priest ability with this exact argument, that it's okay for a defining feature to pale into insignificant as you level up. But that completely misses the point, which is that the designer didn't think things through. Redesigning War Priest to augment Cast Spell is, in that light, a brilliant illustration of what went wrong and how to put it right :) The exact game balance can still be tweaked, however. [/QUOTE]
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