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About to run an evil campaign! Advice wanted. (players of my game no peak)
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<blockquote data-quote="MarauderX" data-source="post: 1157038" data-attributes="member: 9990"><p>I think 'handling' an evil party is much like a good party in that you may have to anticipate their moves. Good parties are predictable for the most part - doing the 'right' thing and not worrying about their own success as much. </p><p></p><p>In my experience evil PCs do all of the nasty things they possibly can, and when you get 3-6 player brainstorming bad things to do they can get very creative. I think it was the second or third session we were gaming, and the players were finally becoming used to the idea of being evil when they would go off and have tangent conversations like this:</p><p></p><p>"After we kill this guy, let's poison the well, torch the grainery, push some old people down the stairs and kill a puppy..." "...and then eat it while praying to Orcus to make us powerful necromancers..." "...so we can raise all of the undead in the graveyard..." "...and have them carry us on platforms we make them build so we can ride around our newly subdued town..." "...that is only the start of our empire..." "...MUhahahaaaa..."</p><p></p><p>Now there are a bunch of things that will hinder the players before such a plan could come to fruitition, and thinking them through may be the hard part. Knowing what motivates the PCs makes it much easier - money, power, fame, knowledge, items, etc. Use it to lead the party into traps the same way you would a good party with a damsel in distress. Let them talk themselves into things which you can build around easily and watch them go for it with evil vigor. </p><p></p><p>Since you already have a plot in place you may want to change the focus of it from possibly helping someone else to helping themselves. And another important point is to keep in mind that 2 evils aren't necessarily friends even though they may have common enemies. Those trolls you mentioned probably won't like the PCs any more than the old party, and trying to reason with them will only get them torn asunder again. Not only are the good guys out to get them, so are the baddies.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1157038, member: 9990"] I think 'handling' an evil party is much like a good party in that you may have to anticipate their moves. Good parties are predictable for the most part - doing the 'right' thing and not worrying about their own success as much. In my experience evil PCs do all of the nasty things they possibly can, and when you get 3-6 player brainstorming bad things to do they can get very creative. I think it was the second or third session we were gaming, and the players were finally becoming used to the idea of being evil when they would go off and have tangent conversations like this: "After we kill this guy, let's poison the well, torch the grainery, push some old people down the stairs and kill a puppy..." "...and then eat it while praying to Orcus to make us powerful necromancers..." "...so we can raise all of the undead in the graveyard..." "...and have them carry us on platforms we make them build so we can ride around our newly subdued town..." "...that is only the start of our empire..." "...MUhahahaaaa..." Now there are a bunch of things that will hinder the players before such a plan could come to fruitition, and thinking them through may be the hard part. Knowing what motivates the PCs makes it much easier - money, power, fame, knowledge, items, etc. Use it to lead the party into traps the same way you would a good party with a damsel in distress. Let them talk themselves into things which you can build around easily and watch them go for it with evil vigor. Since you already have a plot in place you may want to change the focus of it from possibly helping someone else to helping themselves. And another important point is to keep in mind that 2 evils aren't necessarily friends even though they may have common enemies. Those trolls you mentioned probably won't like the PCs any more than the old party, and trying to reason with them will only get them torn asunder again. Not only are the good guys out to get them, so are the baddies. [/QUOTE]
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