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About to run an evil campaign! Advice wanted. (players of my game no peak)
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<blockquote data-quote="Hunter" data-source="post: 1180765" data-attributes="member: 14845"><p>I played in an evil campaign using 2nd edition rules (just before 3rd came out).</p><p>The campaign was in Judges Guild's Citystate of the World Emperor. If your familiar with that campaign world you'll know its quite well suited for an evil character party.The society that the characters live in is primarily lawful evil.</p><p></p><p>Our DM was very good at giving us challenges that were political, such as land rights, noble titles, and evil alliances-(lots of political intrigue and role playing).</p><p>I think what really worked best was the fact that any adventure we went on we all had individual objectives/gains that didn't crossover to the other character's greed. If you've ever had players arguing over a particular magic item that both could use, imagine that amplified with evil characters. I played a lawful evil Cavalier and I felt that it was a good 'evil' alignment to role play because you believed in a sense of order to your ambitions. I had great fun getting a powerful LG cavalier/paladin to challenge me to a duel. I agreed on one condition. No magic items to use in duel. Just before the duel the wizard in my party cast a limited wish to temporarily render me immune to all normal weapons that were not enchanted-(say +1 or better to hit). We also went on Against the Giants G3 Hall of the Fire Giant King. Instead of attacking King Snurre we made an alliance with him against the Drow. Snurre tried to double cross both the Drow and us but for a time we were allies-lol!</p><p> Beware of a very good role player who picks a chaotic evil character, especially a wizard or assasin. Then when the party is occupied with some nasty you've concocted, said character is liable to leave and/or attack at a crucial moment and make off with whatever treasure was gained. If he's a good role player and he's playing his character then who can blame him?</p><p></p><p>~Hunter</p></blockquote><p></p>
[QUOTE="Hunter, post: 1180765, member: 14845"] I played in an evil campaign using 2nd edition rules (just before 3rd came out). The campaign was in Judges Guild's Citystate of the World Emperor. If your familiar with that campaign world you'll know its quite well suited for an evil character party.The society that the characters live in is primarily lawful evil. Our DM was very good at giving us challenges that were political, such as land rights, noble titles, and evil alliances-(lots of political intrigue and role playing). I think what really worked best was the fact that any adventure we went on we all had individual objectives/gains that didn't crossover to the other character's greed. If you've ever had players arguing over a particular magic item that both could use, imagine that amplified with evil characters. I played a lawful evil Cavalier and I felt that it was a good 'evil' alignment to role play because you believed in a sense of order to your ambitions. I had great fun getting a powerful LG cavalier/paladin to challenge me to a duel. I agreed on one condition. No magic items to use in duel. Just before the duel the wizard in my party cast a limited wish to temporarily render me immune to all normal weapons that were not enchanted-(say +1 or better to hit). We also went on Against the Giants G3 Hall of the Fire Giant King. Instead of attacking King Snurre we made an alliance with him against the Drow. Snurre tried to double cross both the Drow and us but for a time we were allies-lol! Beware of a very good role player who picks a chaotic evil character, especially a wizard or assasin. Then when the party is occupied with some nasty you've concocted, said character is liable to leave and/or attack at a crucial moment and make off with whatever treasure was gained. If he's a good role player and he's playing his character then who can blame him? ~Hunter [/QUOTE]
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