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About to run an evil campaign! Advice wanted. (players of my game no peak)
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<blockquote data-quote="Renfield" data-source="post: 1180860" data-attributes="member: 13493"><p>Allright,</p><p></p><p>Wow, missed a lot of posts since I last looked at this one... wonder why it never said updated... accursed luck. Anyway, had my first game the other night, went off relatively well, considering only one of the players was ready. The idea of playing an alignment neither good or neutral was so foreign to the longer standing players that they had troubles in comming up with concepts. Two of the characters are in devoted love with arcane spellcasting classes. Or just spellcasting in general, so I have a sorcerer and a chaos mage. Of course this isn't everything but I'll get into that later. </p><p></p><p>Oh, and as for the having higher ups thing... alas that wouldn't work exactly. Mine are players who aren't into having to answer to anyone. Anyone. Not to mention the first thing they mentioned when I said it was cool to run an Evil Campaign was that they were not going to be part of an evil organization. So that made things like that null and void... for now. </p><p></p><p>How the adventure went: I arrive at about 9:30pm to find that two out of three players are not close to being ready and the one that is isn't anywhere to be found. I and the player who suggested the evil campaign in the first place, Black_Kaoshin (sp), simply chatted as he played on the PS2 trying to figure things out. Apparently the other player, we'll give him generic name number 23: Don, was a step ahead and had a concept and was simply working things out. Eventually they go out to do some random stuff leaving me time to write up the stats for the enemies they'd have to face (ah the wonderful perk of the DM's guide, couple adjustments to overly 'balanced' stats and you have yourself automatic enemies or NPC's), and they wound up comming back with the thus far missing third player who I'll call Bill. (simply not sure if they want to remain anonymous or whatnot)</p><p></p><p>We go to the room where we play and the others find that Black_Kaioshin is in no way ready. So after the other two have finished polishing up their characters via magic items and all that, one get's on the PS2 whilst the other get's on his shiny new lap top. Meanwhile myself and Black_Kaioshin open up negotiations for a character concept he developed. One of his recent banes was that the Book of Exalted Deeds came out recently getting him all interested in playing a Good character. So he was reccomending that perhaps a divine force of good decided to send him along with the evil characters because they were going to do something important or what not. Which is the general vein the campaign was going. I thought it would work out but Don thought it made the entire idea of having an 'Evil' campaign pointless. So with some quick adjustments (i.e. making the player something of an evil version of the Saint template) he was set as an evil character.</p><p></p><p><strong>A Vampire Monk, a Legendary Chaos Mage, and a Dark Saint Sorcerer walk into a bar....</strong></p><p></p><p>And thus the adventuring party was born. Bill had made a vampire character after much correspondance over e-mail about adjustments to the template to make it workable. We toned down a lot of the powers, sacrificed some of the weaknesses, and made him a 'day walker' in that he lost <strong>all</strong> of his abilities during the day. Another character was a Creature of Legend Chaos Mage. The reasoning behind that was one I offered. There was a city filled with these people. Basically people of all races who got together with the common philosophy of breeding a perfected race. So for centuries they essentially breeded their people, watching out for inbreeding and any sort of faults they could find. They chose only the strongest, most intelligent and so on to continue their races lineage. The result (with a little bonus from adding magic in the mix) was an entire city where every city had the Legendary Creature template from MM2. There's a lot more to it but I essentially let him have the template for a EL of 4. The third player, Black_Kaioshin, was a dark saint sorcerer. Likely the most normal of the three which is a tad ironic in an inside way.</p><p></p><p>I opened the campaign with them all on the Row of the Dead. Aka: Death Row. They were to be executed at dusk along with a bunch of other prisoners with the PC's being the showcase and the Dark Saint being the grand finale. This was set in the Theocracy of Tesh, a LG kingdom that had an almost fanatacle faith in the God of all things good Solar (Think Whitecloaks from Wheel of Time without the aversion to magic). With the aid of a corrupt guard and a less-than-stable rogue apparent named Luck, they escaped after slaying the warden and getting the collars that blocked the usage of spells and spell like abilities. So the game was allright in the end.</p></blockquote><p></p>
[QUOTE="Renfield, post: 1180860, member: 13493"] Allright, Wow, missed a lot of posts since I last looked at this one... wonder why it never said updated... accursed luck. Anyway, had my first game the other night, went off relatively well, considering only one of the players was ready. The idea of playing an alignment neither good or neutral was so foreign to the longer standing players that they had troubles in comming up with concepts. Two of the characters are in devoted love with arcane spellcasting classes. Or just spellcasting in general, so I have a sorcerer and a chaos mage. Of course this isn't everything but I'll get into that later. Oh, and as for the having higher ups thing... alas that wouldn't work exactly. Mine are players who aren't into having to answer to anyone. Anyone. Not to mention the first thing they mentioned when I said it was cool to run an Evil Campaign was that they were not going to be part of an evil organization. So that made things like that null and void... for now. How the adventure went: I arrive at about 9:30pm to find that two out of three players are not close to being ready and the one that is isn't anywhere to be found. I and the player who suggested the evil campaign in the first place, Black_Kaoshin (sp), simply chatted as he played on the PS2 trying to figure things out. Apparently the other player, we'll give him generic name number 23: Don, was a step ahead and had a concept and was simply working things out. Eventually they go out to do some random stuff leaving me time to write up the stats for the enemies they'd have to face (ah the wonderful perk of the DM's guide, couple adjustments to overly 'balanced' stats and you have yourself automatic enemies or NPC's), and they wound up comming back with the thus far missing third player who I'll call Bill. (simply not sure if they want to remain anonymous or whatnot) We go to the room where we play and the others find that Black_Kaioshin is in no way ready. So after the other two have finished polishing up their characters via magic items and all that, one get's on the PS2 whilst the other get's on his shiny new lap top. Meanwhile myself and Black_Kaioshin open up negotiations for a character concept he developed. One of his recent banes was that the Book of Exalted Deeds came out recently getting him all interested in playing a Good character. So he was reccomending that perhaps a divine force of good decided to send him along with the evil characters because they were going to do something important or what not. Which is the general vein the campaign was going. I thought it would work out but Don thought it made the entire idea of having an 'Evil' campaign pointless. So with some quick adjustments (i.e. making the player something of an evil version of the Saint template) he was set as an evil character. [B]A Vampire Monk, a Legendary Chaos Mage, and a Dark Saint Sorcerer walk into a bar....[/B] And thus the adventuring party was born. Bill had made a vampire character after much correspondance over e-mail about adjustments to the template to make it workable. We toned down a lot of the powers, sacrificed some of the weaknesses, and made him a 'day walker' in that he lost [B]all[/B] of his abilities during the day. Another character was a Creature of Legend Chaos Mage. The reasoning behind that was one I offered. There was a city filled with these people. Basically people of all races who got together with the common philosophy of breeding a perfected race. So for centuries they essentially breeded their people, watching out for inbreeding and any sort of faults they could find. They chose only the strongest, most intelligent and so on to continue their races lineage. The result (with a little bonus from adding magic in the mix) was an entire city where every city had the Legendary Creature template from MM2. There's a lot more to it but I essentially let him have the template for a EL of 4. The third player, Black_Kaioshin, was a dark saint sorcerer. Likely the most normal of the three which is a tad ironic in an inside way. I opened the campaign with them all on the Row of the Dead. Aka: Death Row. They were to be executed at dusk along with a bunch of other prisoners with the PC's being the showcase and the Dark Saint being the grand finale. This was set in the Theocracy of Tesh, a LG kingdom that had an almost fanatacle faith in the God of all things good Solar (Think Whitecloaks from Wheel of Time without the aversion to magic). With the aid of a corrupt guard and a less-than-stable rogue apparent named Luck, they escaped after slaying the warden and getting the collars that blocked the usage of spells and spell like abilities. So the game was allright in the end. [/QUOTE]
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