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About to Run Expedition to Castle Ravenloft - tips?
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<blockquote data-quote="SlyFlourish" data-source="post: 3823505" data-attributes="member: 54840"><p>I just bought Expedition to Castle Ravenloft for a mini-campaign between now and 4th Edition. My high level game has bogged down a lot and I've had less interest in writing up the campaign so I thought I'd try this cool looking mega-adventure.</p><p></p><p>I'm not used to running a game from a module, I've usually written it myself. I wanted to get any tips people had for running this adventure or running modules in general.</p><p></p><p>I have A couple of specific questions: </p><p></p><p>1. What do you use when you don't have a mini that matches the monsters in the book?</p><p></p><p>2. How do you do your maps for the encounter area? Do you use a washable map or do you use Dungeon Tiles?</p><p></p><p>3. How do you decide when an adventure is over or not? How can I tell when its a good time to quit?</p><p></p><p>4. How do you handle death or de-leveling in a vampire-heavy campaign at levels below those required to restore or revive?</p><p></p><p>5. How do you handle exploration of such a detailed castle without saying "you come to another hall" all the time? Should players be guided to draw their own maps?</p><p></p><p>Thanks for any specific or general tips you might have.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 3823505, member: 54840"] I just bought Expedition to Castle Ravenloft for a mini-campaign between now and 4th Edition. My high level game has bogged down a lot and I've had less interest in writing up the campaign so I thought I'd try this cool looking mega-adventure. I'm not used to running a game from a module, I've usually written it myself. I wanted to get any tips people had for running this adventure or running modules in general. I have A couple of specific questions: 1. What do you use when you don't have a mini that matches the monsters in the book? 2. How do you do your maps for the encounter area? Do you use a washable map or do you use Dungeon Tiles? 3. How do you decide when an adventure is over or not? How can I tell when its a good time to quit? 4. How do you handle death or de-leveling in a vampire-heavy campaign at levels below those required to restore or revive? 5. How do you handle exploration of such a detailed castle without saying "you come to another hall" all the time? Should players be guided to draw their own maps? Thanks for any specific or general tips you might have. [/QUOTE]
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