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About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
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<blockquote data-quote="painted_klown" data-source="post: 6488725" data-attributes="member: 6785485"><p>Hello all, </p><p></p><p>This Sunday will be my first day actually playing 5E (or any edition of D&D for that matter) and I will be taking on the role of DM. </p><p></p><p>I have some questions about the adventure, as well as just want to ask for advice from all of you. </p><p></p><p>1. The book has the adventure broken down into 4 parts. Is the best way to run this adventure as 1 part per gaming session?</p><p></p><p>2. When the players are in the Cragmaw hideout, there is a spot where (if successful) they can climb over the wall (same room the wolves are in) to move from room 3 to room 8, the final boss room. </p><p></p><p>How do I handle this? Do I let them all try to climb over and (if they make it) just skip the entire cave? I found it rather odd this was even there, and an confused how I should work it.</p><p></p><p></p><p>3. If they don't climb over the wall, they go back out and can see the bridge and a goblin in the distance, but the goblin is supposed to sneak away so he can cause the flood in room 7. This also baffles me as to why it would even be in there. I can imagine that if any of my players saw the goblin, they would all want to rush to kill him. </p><p></p><p>How do you handle things like this? How do I know if my players will actually see the Goblin or not? Ask them all to roll for a check? Doesn't doing so, spoil the surprise/tip them off to know they should be looking for something?</p><p></p><p>This question also goes along with finding things like traps and so forth. These are all new players, so they may not be used to looking around rooms, scouting ahead, stating they are investigating, etc. How do you give new players small hints without spoiling the game? </p><p></p><p></p><p>4. The PCs are all coming from the video game world. WOW players all of them. I am concerned about maps, due to this. One player in particular seems set on the idea of me drawing out maps, covering them with paper, and revealing things as they move along. </p><p></p><p>The issues I have with this are that I cannot draw at all, and it would be extremely time consuming to have to draw out all those maps, even if I could draw. Being a new DM, I have put in hours and hours of just trying to learn the rules, making countless labeled bookmarks for my PHB, asking question son this forum, doing searches for answers, watching youtube videos, etc. Don't get me wrong, I don't mind doing all of this, but it's rather time consuming, to say the least. </p><p></p><p>I don't want to (nor do I have the ability/skills to) draw out maps for all of this. How can I handle it in a way that will excite video gamers, and not have to sacrifice sleep to make everything work?</p><p></p><p>Sorry for the laundry list of questione here. These are mostly "How to DM" types of questions, I suppose, with some adventure specific things thrown in as well.</p></blockquote><p></p>
[QUOTE="painted_klown, post: 6488725, member: 6785485"] Hello all, This Sunday will be my first day actually playing 5E (or any edition of D&D for that matter) and I will be taking on the role of DM. I have some questions about the adventure, as well as just want to ask for advice from all of you. 1. The book has the adventure broken down into 4 parts. Is the best way to run this adventure as 1 part per gaming session? 2. When the players are in the Cragmaw hideout, there is a spot where (if successful) they can climb over the wall (same room the wolves are in) to move from room 3 to room 8, the final boss room. How do I handle this? Do I let them all try to climb over and (if they make it) just skip the entire cave? I found it rather odd this was even there, and an confused how I should work it. 3. If they don't climb over the wall, they go back out and can see the bridge and a goblin in the distance, but the goblin is supposed to sneak away so he can cause the flood in room 7. This also baffles me as to why it would even be in there. I can imagine that if any of my players saw the goblin, they would all want to rush to kill him. How do you handle things like this? How do I know if my players will actually see the Goblin or not? Ask them all to roll for a check? Doesn't doing so, spoil the surprise/tip them off to know they should be looking for something? This question also goes along with finding things like traps and so forth. These are all new players, so they may not be used to looking around rooms, scouting ahead, stating they are investigating, etc. How do you give new players small hints without spoiling the game? 4. The PCs are all coming from the video game world. WOW players all of them. I am concerned about maps, due to this. One player in particular seems set on the idea of me drawing out maps, covering them with paper, and revealing things as they move along. The issues I have with this are that I cannot draw at all, and it would be extremely time consuming to have to draw out all those maps, even if I could draw. Being a new DM, I have put in hours and hours of just trying to learn the rules, making countless labeled bookmarks for my PHB, asking question son this forum, doing searches for answers, watching youtube videos, etc. Don't get me wrong, I don't mind doing all of this, but it's rather time consuming, to say the least. I don't want to (nor do I have the ability/skills to) draw out maps for all of this. How can I handle it in a way that will excite video gamers, and not have to sacrifice sleep to make everything work? Sorry for the laundry list of questione here. These are mostly "How to DM" types of questions, I suppose, with some adventure specific things thrown in as well. [/QUOTE]
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About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
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