Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SigmaOne" data-source="post: 6488977" data-attributes="member: 6748799"><p>As Jaelommiss said, it all depends on their motivations. Did they go in there to kill a bugbear? If not, then they probably aren't done. Even if they do kill him, and decide to leave and continue on their way to Phandelver, I wouldn't aggressively push them to stay and explore in any out of character way. Hopefully the player's motivations and their discovery of the map tubes on the dead horses lead them to believe their friends may be in the caves, and must be saved, but even if they don't realize it at that time, that's okay. Conversations at that town might lead them to realize they should go back and look through the caves again. Maybe in the meantime, some other chief has been sent to the caverns to run the place. </p><p></p><p>I'll tell you how my run through of the caverns went: the PCs found the dogs and quickly cast sleep on them, so they weren't a nuisance. But when they tried to make their way up the chimney, climbing being not totally trivial, the unstealthy dwarf in metal armor made it to the top first. And immediately realized that Klarg and his goblins were aware of her presence. It wasn't immediately clear to her exactly how many combatants were coming after her, but she saw one was quite big and angry (Klarg), so rather than take on all of them, she came back down the chimney; clearly followed by the two goblins. The group moved back toward the main tunnel to obtain a position of cover from which they could pick off the goblins, but the goblins held back not wanting to take on an unknown group of combatant themselves. The group then moved back outside the tunnel, again planning to ambush the monsters as they came out. But they didn't come out. Seconds went by. Shouting was heard from inside, while the party tensely waited to leap upon whatever came out. More seconds and shouting, and then splashes. They peaked in and saw Klarg had gathered the entire cavern to kill whatever was invading the hideout. Realizing they were in deep trouble they immediately ran, and as the goblins came out, they got a few shots off at them; but I figured goblins being goblins, they wouldn't chase too hard. But Klarg and his wolf did, and eventually, the PCs (having slowed Klarg with a spell) were only chased by the wolf, who they managed to kill. They had been wounded quite a bit from the goblins arrows, so they found a safe place in the forest to rest. The next day they carefully found and dispatched the new goblin guards, and made their way through the cave, though now the goblins were more alert.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6488977, member: 6748799"] As Jaelommiss said, it all depends on their motivations. Did they go in there to kill a bugbear? If not, then they probably aren't done. Even if they do kill him, and decide to leave and continue on their way to Phandelver, I wouldn't aggressively push them to stay and explore in any out of character way. Hopefully the player's motivations and their discovery of the map tubes on the dead horses lead them to believe their friends may be in the caves, and must be saved, but even if they don't realize it at that time, that's okay. Conversations at that town might lead them to realize they should go back and look through the caves again. Maybe in the meantime, some other chief has been sent to the caverns to run the place. I'll tell you how my run through of the caverns went: the PCs found the dogs and quickly cast sleep on them, so they weren't a nuisance. But when they tried to make their way up the chimney, climbing being not totally trivial, the unstealthy dwarf in metal armor made it to the top first. And immediately realized that Klarg and his goblins were aware of her presence. It wasn't immediately clear to her exactly how many combatants were coming after her, but she saw one was quite big and angry (Klarg), so rather than take on all of them, she came back down the chimney; clearly followed by the two goblins. The group moved back toward the main tunnel to obtain a position of cover from which they could pick off the goblins, but the goblins held back not wanting to take on an unknown group of combatant themselves. The group then moved back outside the tunnel, again planning to ambush the monsters as they came out. But they didn't come out. Seconds went by. Shouting was heard from inside, while the party tensely waited to leap upon whatever came out. More seconds and shouting, and then splashes. They peaked in and saw Klarg had gathered the entire cavern to kill whatever was invading the hideout. Realizing they were in deep trouble they immediately ran, and as the goblins came out, they got a few shots off at them; but I figured goblins being goblins, they wouldn't chase too hard. But Klarg and his wolf did, and eventually, the PCs (having slowed Klarg with a spell) were only chased by the wolf, who they managed to kill. They had been wounded quite a bit from the goblins arrows, so they found a safe place in the forest to rest. The next day they carefully found and dispatched the new goblin guards, and made their way through the cave, though now the goblins were more alert. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
Top