Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 6489028" data-attributes="member: 6785802"><p>The first part does play quickly. I'd be tempted to end the session when they finished with the hideout, returned to Phandalin, and decided to rest. There are a TON of NPCs and plot hooks in Phandalin. Give yourself time to read them all and get a handle on the NPCs. Phandalin has a real Old West feel to it. Play that up if you like. </p><p></p><p>The names of the NPCs are so terrible I renamed them. Preferably to something Old West-like.</p><p>Page 15 has a list of names. This is what I changed them to:</p><p>Toblen Stonehill -> Toby Stone</p><p>Elmar Barthen -> Elmer Barton</p><p>Daran Edermath -> Darren Ederman</p><p>Linene Graywind -> Lynn Gray</p><p>Qelline Alderleaf -> Kelly Alderleaf</p><p>Sister Garaele -> Sister Gray</p><p>Harvin Wester -> Harvey West</p><p>Sildar Hallwinter -> Sal Winter</p><p>Narth, the farmer -> Garth</p><p>Elsa, barmaid -> Elsa (finally!!! a real name!!!!)</p><p>Lanar, miner -> Lanny</p><p>Trilena, innkeeper's wife -> Trixie</p><p>Thel Dendrar (the guy the Redbrands supposedly killed) -> Theron (aka Terry) Denny</p><p></p><p>Real names = real people. Give yourself some time to make them real in your descriptions and actions. Play up the two non-combat pillars of D&D - exploration and social interaction.</p><p></p><p>Invent NPCs if needed. I made up two people who claimed to be eye witnesses to that guy the Rerdbrands supposedly killed and dragged off.</p><p></p><p>Oh, and take page 3 of the Basic Rules to heart.</p><p>1. The DM describes the environment.</p><p>2. The players describe what they want to do.</p><p>3. The DM narrates the results of the adventurers' actions.</p><p></p><p>That's roleplaying in three sentences. Nothing in there says "roll lots of dice". Nothing in there says the player dictate how the DM decides to resolve an action. Your players should never, ever, ever get to say "I roll my Investigation" If the DM does a great job on rule 1 the players can do rule 2 to the point the DM can narrate the results without a die roll. You roll dice when the outcome is uncertain.</p><p></p><p>Examples:</p><p>1.It's a really cold night. The wind is blowing. what do you do?</p><p>2. Player A - "I take out my bedroll" Player B - ".... I forgot to buy a bedroll"</p><p>3. DM - "Player A, you are all snuggly warm during the night. Player B - you are cold and fail to get the full benefits of a long rest."</p><p>^^^^ no dice rolling ^^^^</p><p></p><p>1. You see a bugbear and 3 goblins! They look like they are in no mood to talk!</p><p>2 Player A - "I draw my sword, rush forward with a battle cry and attack the bugbear with my axe!" Player B - "I gesture at a goblin, recite the magical incantation, and cast Magic Missile at the goblin. Die fiend!"</p><p>3 DM - "Player A, make an attack roll vs. AC 15. Player B, roll damage."</p><p>^^^^uncertain outcome = dice rolling^^^^</p><p></p><p>Note, the PLAYERS didn't dictate that a die roll occurred, the DM did. Perhaps there was a trap the players didn't see that needs to be resolved. Perhaps the monsters were just an illusion in which case a different kind of die roll is called for.</p></blockquote><p></p>
[QUOTE="guachi, post: 6489028, member: 6785802"] The first part does play quickly. I'd be tempted to end the session when they finished with the hideout, returned to Phandalin, and decided to rest. There are a TON of NPCs and plot hooks in Phandalin. Give yourself time to read them all and get a handle on the NPCs. Phandalin has a real Old West feel to it. Play that up if you like. The names of the NPCs are so terrible I renamed them. Preferably to something Old West-like. Page 15 has a list of names. This is what I changed them to: Toblen Stonehill -> Toby Stone Elmar Barthen -> Elmer Barton Daran Edermath -> Darren Ederman Linene Graywind -> Lynn Gray Qelline Alderleaf -> Kelly Alderleaf Sister Garaele -> Sister Gray Harvin Wester -> Harvey West Sildar Hallwinter -> Sal Winter Narth, the farmer -> Garth Elsa, barmaid -> Elsa (finally!!! a real name!!!!) Lanar, miner -> Lanny Trilena, innkeeper's wife -> Trixie Thel Dendrar (the guy the Redbrands supposedly killed) -> Theron (aka Terry) Denny Real names = real people. Give yourself some time to make them real in your descriptions and actions. Play up the two non-combat pillars of D&D - exploration and social interaction. Invent NPCs if needed. I made up two people who claimed to be eye witnesses to that guy the Rerdbrands supposedly killed and dragged off. Oh, and take page 3 of the Basic Rules to heart. 1. The DM describes the environment. 2. The players describe what they want to do. 3. The DM narrates the results of the adventurers' actions. That's roleplaying in three sentences. Nothing in there says "roll lots of dice". Nothing in there says the player dictate how the DM decides to resolve an action. Your players should never, ever, ever get to say "I roll my Investigation" If the DM does a great job on rule 1 the players can do rule 2 to the point the DM can narrate the results without a die roll. You roll dice when the outcome is uncertain. Examples: 1.It's a really cold night. The wind is blowing. what do you do? 2. Player A - "I take out my bedroll" Player B - ".... I forgot to buy a bedroll" 3. DM - "Player A, you are all snuggly warm during the night. Player B - you are cold and fail to get the full benefits of a long rest." ^^^^ no dice rolling ^^^^ 1. You see a bugbear and 3 goblins! They look like they are in no mood to talk! 2 Player A - "I draw my sword, rush forward with a battle cry and attack the bugbear with my axe!" Player B - "I gesture at a goblin, recite the magical incantation, and cast Magic Missile at the goblin. Die fiend!" 3 DM - "Player A, make an attack roll vs. AC 15. Player B, roll damage." ^^^^uncertain outcome = dice rolling^^^^ Note, the PLAYERS didn't dictate that a die roll occurred, the DM did. Perhaps there was a trap the players didn't see that needs to be resolved. Perhaps the monsters were just an illusion in which case a different kind of die roll is called for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
Top