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About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
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<blockquote data-quote="Pickles JG" data-source="post: 6489864" data-attributes="member: 61501"><p>1) Our sessions are about "half length" at 2 hours less chat but while the smaller sections took 2 sessions & the later ones many more. After the first section things are not super linear & the second & third parts can overlap & you by no means have to complete all of part 3. You do need to be pretty familiar with all of those sections as the players can go in any direction. As I play short sessions I try to find out what the players are going to do next time so I can prepare that.</p><p></p><p>2) Nothing to add to the other great replies</p><p></p><p>3) If the players are using lights the goblin will almost certainly see them & can sneak off. If they sneak up on him it's best to roll his skills against their passive values - passive perception is called out but you can roll any active skill against a passive skill ie assume the passive party rolled a "10". You can roll the goblins stealth against the parties best passive perception & the goblins perception against their "passive stealth" if they are trying to be sneaky. This allows either party to spot the other & react, for both lots to spot each other at range or for them to blunder into one another close up. If the players are not being stealthy then the goblin will automatically spot them or maybe get advantage. Lot of discretion going on here & also my preference for only one side rolling dice in situations like this. </p><p></p><p>4) I play on google hangouts & I photographed bits of the map & shared them with the players. I have not done this for subsequent maps which are more complex. What usually happens now is I describe the situation & one of the players sketches it in paint or whatever the drawing app is. If he gets things badly wrong I can correct him. We don't really use it to move around on but it's far more effective in getting the situation across (a picture is worth a thousand words & all that).</p><p></p><p>(battle) Maps can enhance some encounters too but are not needed for most run of the mill slaughters.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6489864, member: 61501"] 1) Our sessions are about "half length" at 2 hours less chat but while the smaller sections took 2 sessions & the later ones many more. After the first section things are not super linear & the second & third parts can overlap & you by no means have to complete all of part 3. You do need to be pretty familiar with all of those sections as the players can go in any direction. As I play short sessions I try to find out what the players are going to do next time so I can prepare that. 2) Nothing to add to the other great replies 3) If the players are using lights the goblin will almost certainly see them & can sneak off. If they sneak up on him it's best to roll his skills against their passive values - passive perception is called out but you can roll any active skill against a passive skill ie assume the passive party rolled a "10". You can roll the goblins stealth against the parties best passive perception & the goblins perception against their "passive stealth" if they are trying to be sneaky. This allows either party to spot the other & react, for both lots to spot each other at range or for them to blunder into one another close up. If the players are not being stealthy then the goblin will automatically spot them or maybe get advantage. Lot of discretion going on here & also my preference for only one side rolling dice in situations like this. 4) I play on google hangouts & I photographed bits of the map & shared them with the players. I have not done this for subsequent maps which are more complex. What usually happens now is I describe the situation & one of the players sketches it in paint or whatever the drawing app is. If he gets things badly wrong I can correct him. We don't really use it to move around on but it's far more effective in getting the situation across (a picture is worth a thousand words & all that). (battle) Maps can enhance some encounters too but are not needed for most run of the mill slaughters. [/QUOTE]
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Community
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About to run Lost Mine of Phandelver & I have some questions. May contain spoilers.
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