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About to run Storm King's Thunder; Any tips ?
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<blockquote data-quote="Retreater" data-source="post: 9816524" data-attributes="member: 42040"><p>Ok. But there are similarities which make some players question. </p><p>Like here's a cloud giant. But he's different than the other cloud giants because he has different clothes. So we should trust him?</p><p>Like here's a floating tower, but it's not a castle. So we should trust him?</p><p>Like here's a cloud giant, and we should just be cool with that and not try to run away because we're 3rd level.</p><p></p><p>You could pick anything else - likely literally anything in the wide assortment of creatures in D&D canon - and you choose something so near to the villain of the adventure to make the entire campaign hinge upon it. It's a foolish idea.</p><p></p><p>Do you know what would've been better? An awakened owlbear. A treant. A lizardfolk reincarnated as a rust monster.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9816524, member: 42040"] Ok. But there are similarities which make some players question. Like here's a cloud giant. But he's different than the other cloud giants because he has different clothes. So we should trust him? Like here's a floating tower, but it's not a castle. So we should trust him? Like here's a cloud giant, and we should just be cool with that and not try to run away because we're 3rd level. You could pick anything else - likely literally anything in the wide assortment of creatures in D&D canon - and you choose something so near to the villain of the adventure to make the entire campaign hinge upon it. It's a foolish idea. Do you know what would've been better? An awakened owlbear. A treant. A lizardfolk reincarnated as a rust monster. [/QUOTE]
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About to run Storm King's Thunder; Any tips ?
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