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About to start an anything goes WOIN game. Any tips getting started?
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<blockquote data-quote="JediMasterGunner" data-source="post: 7160572" data-attributes="member: 67229"><p>We are about to start a WOIN game inspired by the Hellboy and BPRD comics, so anything goes for character generation, but if it is supernatural the PC is the only example of the type. So, there can be only one fish-man, pyrokineticist, man-sized homunculus construct, etc... Each PC is making two characters like the old Dark Sun character trees with one Army Ranger and one...whatever else. We spent a session making characters and a couple of us have spent a lot of time going over the rules. </p><p></p><p>Any tips from people playing so far? I'm a little worried about PCs hitting things with high defenses for being a higher grade than the party. And I'm likewise worried about lower-grade enemies hitting the party members. </p><p></p><p>The first adventures will be conversions of Game Mechanics and 12 to Midnight d20 Modern adventures like Come for the Reaping and the Brindisi Protocol so there is a mix of action with full military kit or nothing but scrounged gear. </p><p></p><p>They aren't sure if they should be worried about the low Health as long as they are wearing Kevlar Vests (Soak 5), but the idea seems to be to avoid getting hit. I've stressed positioning is important and will be needed to hit things if they are trading dice for extra damage since the bad guys also will have Soak from armor or supernatural means.</p></blockquote><p></p>
[QUOTE="JediMasterGunner, post: 7160572, member: 67229"] We are about to start a WOIN game inspired by the Hellboy and BPRD comics, so anything goes for character generation, but if it is supernatural the PC is the only example of the type. So, there can be only one fish-man, pyrokineticist, man-sized homunculus construct, etc... Each PC is making two characters like the old Dark Sun character trees with one Army Ranger and one...whatever else. We spent a session making characters and a couple of us have spent a lot of time going over the rules. Any tips from people playing so far? I'm a little worried about PCs hitting things with high defenses for being a higher grade than the party. And I'm likewise worried about lower-grade enemies hitting the party members. The first adventures will be conversions of Game Mechanics and 12 to Midnight d20 Modern adventures like Come for the Reaping and the Brindisi Protocol so there is a mix of action with full military kit or nothing but scrounged gear. They aren't sure if they should be worried about the low Health as long as they are wearing Kevlar Vests (Soak 5), but the idea seems to be to avoid getting hit. I've stressed positioning is important and will be needed to hit things if they are trading dice for extra damage since the bad guys also will have Soak from armor or supernatural means. [/QUOTE]
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