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About to start an Essentials-based campaign. Interested in lending a minor hand?
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<blockquote data-quote="Rune" data-source="post: 5969784" data-attributes="member: 67"><p>I personally love how the Essentials line opened up 4th edition (in a <em>far</em> more balanced way than Skills & Powers opened up 2nd).</p><p></p><p>That said, while emphasizing and encouraging Essentials elements for thematic reasons may well be a good thing, you don't really need to worry too much about sticking with them dogmatically--they really are well balanced with pre-Essentials material.</p><p></p><p>Personally, the only reason I lean toward it (other than the generally simplified classes, which I prefer), is that I run most of my games at other people's houses and I don't like taking my library with me everywhere I go!</p><p></p><p></p><p></p><p>This could be problematic, as it inherently makes one character feel more valuable than the other (and requires plot protection, also!).</p><p></p><p>...Unless you turn it on its head, of course. One way, I liked was in the video game, "Bard's Tale," where there were actually a long line of "Chosen Ones" that kept getting themselves killed. If the title is as circumstantial (and, all too often, temporary), it becomes less of a division between the players (and, even, could pass among them!) and, furthermore, completely eliminates the need for plot protection.</p><p></p><p></p><p></p><p>The rest of this looks well thought-out, detailed, and fun. It'll be interesting to see how it all plays out!</p></blockquote><p></p>
[QUOTE="Rune, post: 5969784, member: 67"] I personally love how the Essentials line opened up 4th edition (in a [i]far[/i] more balanced way than Skills & Powers opened up 2nd). That said, while emphasizing and encouraging Essentials elements for thematic reasons may well be a good thing, you don't really need to worry too much about sticking with them dogmatically--they really are well balanced with pre-Essentials material. Personally, the only reason I lean toward it (other than the generally simplified classes, which I prefer), is that I run most of my games at other people's houses and I don't like taking my library with me everywhere I go! This could be problematic, as it inherently makes one character feel more valuable than the other (and requires plot protection, also!). ...Unless you turn it on its head, of course. One way, I liked was in the video game, "Bard's Tale," where there were actually a long line of "Chosen Ones" that kept getting themselves killed. If the title is as circumstantial (and, all too often, temporary), it becomes less of a division between the players (and, even, could pass among them!) and, furthermore, completely eliminates the need for plot protection. The rest of this looks well thought-out, detailed, and fun. It'll be interesting to see how it all plays out! [/QUOTE]
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