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About to start an Essentials-based campaign. Interested in lending a minor hand?
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<blockquote data-quote="Burgonet" data-source="post: 5970006" data-attributes="member: 77387"><p>EN World posting:</p><p></p><p></p><p></p><p>We've already got a player wanting to play an Essentials Wizard. Not sure if we'll get a cleric in the party, there was some talk of doing this 'hardcore' minus the healing bonanza a Cleric brings via unlocking healing surges and the like.</p><p></p><p></p><p></p><p>I'll be working with the player that decides to take on the "Chosen One" role. This will include actually naming the title as well as working with myself and the group about what broadly being the "Chosen One" might entail. </p><p>Naturally there will be surprises on the way to avoid predictability for the players-as-audience. I did contemplate using a variant form of 'themes' for the mechanics of being the Chosen One however I suspect I might instead either add some hand-waiving for story around the role or instead offer some unique incentives for the player taking on the role to compensate being the campaign's punching bag.</p><p></p><p></p><p></p><p></p><p>They did list a few. These included:</p><p></p><p>- Heroics!</p><p>- Chosen One</p><p>- Dark Lord or Evil Wizard as Mastermind</p><p>- Prophecy</p><p>- Internal threat and external threats to the Kingdom</p><p></p><p>The cliches they're after are more of the 'fantasy' mould than D&D specifically. So we can avoid the "you all meet in a Tavern" cliche.</p><p>But a meeting with a shady character in a tavern who watches the door while the others he meets are waiting for a powerful Wizard could be on the cards.</p><p></p><p></p><p></p><p>Our Wizard wants to also be a Priest. More a "Scholar Priest" but a Priest never the less. It works quite well. I don't see why you can't have Divine Magic and Arcane Magic both under a "Church" umbrella and will be developing the World Religion (which won't be the Only Religion, just a very prevalent and dominant one) with this in mind.</p><p></p><p>In practice we'll still have the classes act mechanically as Rules As Written however as flavour I dont' see why you there has to be a strong divide.</p><p></p><p></p><p></p><p>Exactly! I am able to fit all my Essentials books into one briefcase which I see as a major boon. The book layout the Essentials books use is pretty much what I'd hoped for when the game was first released.</p><p></p><p></p><p></p><p>We'll be working with the Chosen One player and the group to fashion the legends around their role. Destiny in stories has a long and proud tradition of being quite vague and only retroactively making sense. </p><p>So hopefully we'll be able to salvage at worst or forge at best a solid narrative through play as to the destiny of the Chosen One.</p><p></p><p></p><p></p><p>We'll see! I'll have one new player who I've known of socially for awhile, the rest of my players I've gamed with before and generally avoid the 'murder hobo' cliches of gaming.</p><p></p><p></p><p></p><p>I'm not sure if they're honestly reading EN World. Some very well might, I know most have read other forums in the past.</p><p></p><p></p><p></p><p>Fair enough. I do intend to post mechanics based stuff here, so stay tuned for further updates.</p></blockquote><p></p>
[QUOTE="Burgonet, post: 5970006, member: 77387"] EN World posting: We've already got a player wanting to play an Essentials Wizard. Not sure if we'll get a cleric in the party, there was some talk of doing this 'hardcore' minus the healing bonanza a Cleric brings via unlocking healing surges and the like. I'll be working with the player that decides to take on the "Chosen One" role. This will include actually naming the title as well as working with myself and the group about what broadly being the "Chosen One" might entail. Naturally there will be surprises on the way to avoid predictability for the players-as-audience. I did contemplate using a variant form of 'themes' for the mechanics of being the Chosen One however I suspect I might instead either add some hand-waiving for story around the role or instead offer some unique incentives for the player taking on the role to compensate being the campaign's punching bag. They did list a few. These included: - Heroics! - Chosen One - Dark Lord or Evil Wizard as Mastermind - Prophecy - Internal threat and external threats to the Kingdom The cliches they're after are more of the 'fantasy' mould than D&D specifically. So we can avoid the "you all meet in a Tavern" cliche. But a meeting with a shady character in a tavern who watches the door while the others he meets are waiting for a powerful Wizard could be on the cards. Our Wizard wants to also be a Priest. More a "Scholar Priest" but a Priest never the less. It works quite well. I don't see why you can't have Divine Magic and Arcane Magic both under a "Church" umbrella and will be developing the World Religion (which won't be the Only Religion, just a very prevalent and dominant one) with this in mind. In practice we'll still have the classes act mechanically as Rules As Written however as flavour I dont' see why you there has to be a strong divide. Exactly! I am able to fit all my Essentials books into one briefcase which I see as a major boon. The book layout the Essentials books use is pretty much what I'd hoped for when the game was first released. We'll be working with the Chosen One player and the group to fashion the legends around their role. Destiny in stories has a long and proud tradition of being quite vague and only retroactively making sense. So hopefully we'll be able to salvage at worst or forge at best a solid narrative through play as to the destiny of the Chosen One. We'll see! I'll have one new player who I've known of socially for awhile, the rest of my players I've gamed with before and generally avoid the 'murder hobo' cliches of gaming. I'm not sure if they're honestly reading EN World. Some very well might, I know most have read other forums in the past. Fair enough. I do intend to post mechanics based stuff here, so stay tuned for further updates. [/QUOTE]
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