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About to start new campaign -- critique my character builds
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<blockquote data-quote="Persiflage" data-source="post: 5379302" data-attributes="member: 73597"><p><strong>Cleric</strong></p><p></p><p>Clerics basically win, so there's no problem with just "being a Cleric". By mid-levels, you can fulfill any role you want just by changing your spells. Howecver, Improved Turning is a horrible feat, and only worth it if you're going for an absolutely maximised turning build (and probably not even then). +1 to CL for turning purposes? Meh.</p><p></p><p>If you're going to be a melee cleric, you'd be much better off going for Divine Metamagic (Persistent Spell) as early as possible to give you those all-day combat buffs.</p><p></p><p><strong>Ranger</strong></p><p></p><p>An Orc Double-Axe is cool and flavourful, but you <em>definitely</em> don't want to be spending a feat on it. Assuming your DM is going to allow you automatic familiarity with the weapon rather than forcing you to take an Exotic Weapon Proficiency, that'll work just fine.</p><p></p><p>Personally, I'd prefer to go for weapons that have a better threat range (and that you're more likely to find in a horde), but I can understand why you'd want the cool factor. I wouldn't opt for Weapon Focus unless it's a prerequisite for something you want later on.</p><p></p><p><strong>Wizard</strong></p><p></p><p>If you really want to go with melee touch attacks (not a career option I'd recommend, but OK) then Evocation is probably not the school you want to focus on. Many of the great touch spells - <em>shivering touch </em>and <em>vampiric touch</em> to name but two - are Necromantic. There are a bunch of Evocation touch-spells, but if you're going to focus on Evocation you should be thinking about doing damage at range, and how you're going to overcome monsters' spell resistance (the latter of which also applies to Necro). Conjuration also has a number of good touch spells.</p><p></p><p>Consider specialising.</p><p></p><p><strong>Rogue</strong></p><p></p><p>Two comments:</p><p></p><p>1) All your eggs are in one basket: anything immune to critical hits is <em>also</em> immune to your sneak attacks. Make sure you have something else to do when fighting the oodles of crit-immune critters.</p><p></p><p>2) Mathematically, you're better off going with something that has a much better threat <em>range</em> than you are something with a high threat <em>multiplier</em>. A heavy pick with <em>keen edges</em> has only a 19-20 threat range, whilst a scimitar (same base damage) would end up with a 15-20 threat range. The pick does twice as much damage, but you'll crit with the scimitar three times as often.</p><p></p><p>You definitely want Dex. Don't burn your feats on Weapon Focus: if you take a Fighter dip, do it a bit later when your base attack is high enough to qualify for more interesting stuff. A dip to Swordsage gets you Weapon Focus with reams of weapons for free, depending on the discipline you choose.</p><p></p><p><strong>Paladin/Gnome</strong></p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/19863106/Good_feats_for_a_Gnome_Paladin?post_id=338146634" target="_blank">Read this thread.</a></p><p><a href="http://community.wizards.com/go/thread/view/75882/19872846/I_May_Be_Tiny,_But_Youre_Dead:_the_other,_melee_Killer_Gnome,_for_your_pleasure." target="_blank">Then this one</a></p><p></p><p>Should give you plenty of ideas. If you go with any Gnomish damage-dealer, also pick up Giant Killing Style from Tome of Battle if you can manage it: a permanent +2 to hit and +4 to damage to pretty much everything you will ever meet. Doing mounted combat on a size Medium mount is no bad thing either; your base weapon damage may be lower, but you will never, ever care. Again, you might want to rethink Weapon Focus, although there are several feats and prestige classes that require it depending on the path you choose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5379302, member: 73597"] [B]Cleric[/B] Clerics basically win, so there's no problem with just "being a Cleric". By mid-levels, you can fulfill any role you want just by changing your spells. Howecver, Improved Turning is a horrible feat, and only worth it if you're going for an absolutely maximised turning build (and probably not even then). +1 to CL for turning purposes? Meh. If you're going to be a melee cleric, you'd be much better off going for Divine Metamagic (Persistent Spell) as early as possible to give you those all-day combat buffs. [B]Ranger[/B] An Orc Double-Axe is cool and flavourful, but you [I]definitely[/I] don't want to be spending a feat on it. Assuming your DM is going to allow you automatic familiarity with the weapon rather than forcing you to take an Exotic Weapon Proficiency, that'll work just fine. Personally, I'd prefer to go for weapons that have a better threat range (and that you're more likely to find in a horde), but I can understand why you'd want the cool factor. I wouldn't opt for Weapon Focus unless it's a prerequisite for something you want later on. [B]Wizard[/B] If you really want to go with melee touch attacks (not a career option I'd recommend, but OK) then Evocation is probably not the school you want to focus on. Many of the great touch spells - [I]shivering touch [/I]and [I]vampiric touch[/I] to name but two - are Necromantic. There are a bunch of Evocation touch-spells, but if you're going to focus on Evocation you should be thinking about doing damage at range, and how you're going to overcome monsters' spell resistance (the latter of which also applies to Necro). Conjuration also has a number of good touch spells. Consider specialising. [B]Rogue[/B] Two comments: 1) All your eggs are in one basket: anything immune to critical hits is [I]also[/I] immune to your sneak attacks. Make sure you have something else to do when fighting the oodles of crit-immune critters. 2) Mathematically, you're better off going with something that has a much better threat [I]range[/I] than you are something with a high threat [I]multiplier[/I]. A heavy pick with [I]keen edges[/I] has only a 19-20 threat range, whilst a scimitar (same base damage) would end up with a 15-20 threat range. The pick does twice as much damage, but you'll crit with the scimitar three times as often. You definitely want Dex. Don't burn your feats on Weapon Focus: if you take a Fighter dip, do it a bit later when your base attack is high enough to qualify for more interesting stuff. A dip to Swordsage gets you Weapon Focus with reams of weapons for free, depending on the discipline you choose. [B]Paladin/Gnome[/B] [URL="http://community.wizards.com/go/thread/view/75882/19863106/Good_feats_for_a_Gnome_Paladin?post_id=338146634"]Read this thread.[/URL] [URL="http://community.wizards.com/go/thread/view/75882/19872846/I_May_Be_Tiny,_But_Youre_Dead:_the_other,_melee_Killer_Gnome,_for_your_pleasure."]Then this one[/URL] Should give you plenty of ideas. If you go with any Gnomish damage-dealer, also pick up Giant Killing Style from Tome of Battle if you can manage it: a permanent +2 to hit and +4 to damage to pretty much everything you will ever meet. Doing mounted combat on a size Medium mount is no bad thing either; your base weapon damage may be lower, but you will never, ever care. Again, you might want to rethink Weapon Focus, although there are several feats and prestige classes that require it depending on the path you choose :) Good luck! [/QUOTE]
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