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<blockquote data-quote="EricNoah" data-source="post: 753273" data-attributes="member: 4"><p>Fun stuff learned along the way...</p><p></p><p>1) I now know why I will never be able to run any kind of long-running Modern campaign -- I suck at coming up with ideas. Even for one measly adventure I couldn't do it. So I fell back on an old Alternity adventure I wrote a few years back and updated that. I wish the Future rules were here, because I had ideas for sci-fi adventures...</p><p></p><p>2) It took me a long time to figure out that there were feats that could make unarmed combat actually do something. If you have to beat a typical CON score (10) with a d3+something punch, you're never going to knock someone out. But the feats that increase unarmed damage and allow more frequent critical hits make that work a little better. Still think I would have prefered a vitality/wound model better in this case.</p><p></p><p>3) The vehicle rules look intimidating. Help me out here: let's say the heroes are in a small car, driving through the streets, and they hit a garbage dumpster. The car takes damage from the collision, but because the heroes have 3/4 cover from being in the car they take no damage? I must be missing something. </p><p></p><p>4) I know nothing about guns. They all seem alike to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>5) for a one-shot game, the heroes have way too many action points. I'm gonna only give out 2 to each character. </p><p></p><p>Anyway, the game is tomorrow. I'll let you know how it goes.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 753273, member: 4"] Fun stuff learned along the way... 1) I now know why I will never be able to run any kind of long-running Modern campaign -- I suck at coming up with ideas. Even for one measly adventure I couldn't do it. So I fell back on an old Alternity adventure I wrote a few years back and updated that. I wish the Future rules were here, because I had ideas for sci-fi adventures... 2) It took me a long time to figure out that there were feats that could make unarmed combat actually do something. If you have to beat a typical CON score (10) with a d3+something punch, you're never going to knock someone out. But the feats that increase unarmed damage and allow more frequent critical hits make that work a little better. Still think I would have prefered a vitality/wound model better in this case. 3) The vehicle rules look intimidating. Help me out here: let's say the heroes are in a small car, driving through the streets, and they hit a garbage dumpster. The car takes damage from the collision, but because the heroes have 3/4 cover from being in the car they take no damage? I must be missing something. 4) I know nothing about guns. They all seem alike to me. :) 5) for a one-shot game, the heroes have way too many action points. I'm gonna only give out 2 to each character. Anyway, the game is tomorrow. I'll let you know how it goes. [/QUOTE]
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